My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards
Giant Snowball
Archers Flying Machine Guards Witch
Zap
Archers Flying Machine Guards Witch
Barbarian Barrel
Archers Heal Spirit Guards Witch
The Log
Archers Heal Spirit Guards Witch
Earthquake
Archers Guards Witch
Arrows
Archers Heal Spirit Flying Machine Guards Witch
Royal Delivery
Archers Heal Spirit Flying Machine Guards Witch
Fireball
Archers Flying Machine Witch
Poison
Archers Flying Machine Guards Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Arrows Guards Flying Machine Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Archers Arrows Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Heal Spirit Giant
Arrows
Giant Archers
Heal Spirit
Archers Giant Guards Witch
Flying Machine
Giant
Giant
Arrows Poison Archers Heal Spirit Flying Machine Guards Witch
Guards
Heal Spirit Giant
Poison
Giant
Witch
Heal Spirit Giant

Defense Synergies 0 5

Archers
Guards Witch
Arrows
Heal Spirit
Flying Machine
Guards
Giant
Guards
Archers Flying Machine Poison Witch
Poison
Guards
Witch
Archers Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Flying Machine Witch
Witch Archers
Witch Guards
Arrows Poison
Arrows Archers Flying Machine Guards
Archers Arrows Flying Machine Poison Witch
Arrows Flying Machine Poison
Witch
Guards Archers
Archers Guards Poison Witch Arrows Flying Machine
Arrows Archers Flying Machine Poison Witch
Flying Machine Guards Witch
Arrows Guards Poison Witch
Arrows Poison Witch
Arrows Archers Flying Machine Guards Witch
Arrows Poison Witch Archers Flying Machine Guards
Archers Arrows Flying Machine Guards Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Witch
Poison Archers Arrows Flying Machine
Guards Witch
Guards
Guards Witch
Arrows Poison Archers Flying Machine Witch
Guards Archers Flying Machine Witch
Flying Machine Poison Witch
Witch Guards
Flying Machine Guards Witch
Arrows Guards Poison
Guards Witch
Archers Flying Machine Witch
Guards Witch Archers Flying Machine Poison
Arrows Poison Archers Flying Machine Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Flying Machine Guards
Arrows Poison Flying Machine
Arrows Flying Machine Poison
Arrows Flying Machine Guards Poison
Poison Arrows
Arrows Poison Flying Machine Witch
Archers Arrows Flying Machine Poison Witch
Arrows Poison Flying Machine
Arrows Poison Flying Machine
Guards Poison
Poison Arrows Flying Machine
Poison Archers Arrows Flying Machine
Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison
Arrows Flying Machine Poison Witch
Arrows Flying Machine Poison
Arrows Poison
Archers Arrows Flying Machine Poison
Arrows Flying Machine Poison Witch
Poison
Arrows Poison
Arrows Flying Machine Poison
Arrows Poison Witch
Witch
Arrows Poison Flying Machine Witch
Arrows Flying Machine Poison Witch
Poison Arrows
Poison Archers Arrows Flying Machine Witch
Flying Machine Guards Poison Witch
Poison Arrows
Arrows Poison
Arrows Poison
Archers Flying Machine Guards Witch
Poison Archers Arrows Flying Machine Witch
Arrows
Poison Flying Machine
Arrows Flying Machine Poison
Arrows Poison
Flying Machine
Flying Machine Guards Poison Witch
Flying Machine Poison Witch
Poison Flying Machine Witch

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