My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Balloon Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Prince
Giant Snowball
Fire Spirit Minion Horde Witch Balloon
Zap
Fire Spirit Minion Horde Witch Balloon Prince X-Bow
Barbarian Barrel
Fire Spirit Knight Witch X-Bow
The Log
Fire Spirit Witch Prince X-Bow
Earthquake
Witch X-Bow
Arrows
Fire Spirit Minion Horde Witch
Royal Delivery
Fire Spirit Knight Minion Horde Witch Balloon Prince
Fireball
Minion Horde Witch Balloon X-Bow
Poison
Minion Horde Witch Balloon X-Bow
Lightning
Knight Witch Balloon Prince X-Bow
Rocket
Minion Horde Witch Balloon Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Knight Fireball Minion Horde Witch Balloon Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Knight Fireball Minion Horde

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Balloon Prince X-Bow
Knight
Balloon X-Bow Fire Spirit Minion Horde Fireball Witch Prince
Minion Horde
Knight Prince
Fireball
X-Bow Knight
Witch
Knight Prince
Balloon
Knight Fire Spirit
Prince
Fire Spirit Knight Minion Horde Witch
X-Bow
Knight Fireball Fire Spirit

Defense Synergies 3 4

Fire Spirit
Knight
Knight
Fire Spirit X-Bow Minion Horde Fireball Witch
Minion Horde
Knight
Fireball
X-Bow Knight
Witch
Knight Prince
Balloon
Prince
Witch
X-Bow
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball X-Bow
Minion Horde Knight Witch Prince X-Bow
Minion Horde Witch Prince Fire Spirit Knight
Minion Horde Witch Prince Knight
Fireball Prince X-Bow
Fireball Fire Spirit X-Bow
Minion Horde Fire Spirit Fireball Witch X-Bow
Fireball X-Bow
Minion Horde Witch Prince X-Bow
Knight Fire Spirit Minion Horde Prince
Minion Horde Witch Knight Fireball X-Bow
Minion Horde Fireball Witch
Minion Horde Prince Fire Spirit Knight Fireball Witch X-Bow
Fire Spirit Fireball Minion Horde Witch Prince X-Bow
Knight Minion Horde Prince X-Bow
Minion Horde Fireball Prince X-Bow
Minion Horde Knight Fireball Witch Prince X-Bow
Fire Spirit Fireball Knight Minion Horde Witch Prince X-Bow
Witch Fire Spirit Knight Fireball
Prince
Fire Spirit Knight Minion Horde Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch Prince X-Bow
Fireball Knight Prince X-Bow
Knight Minion Horde Witch Prince
Prince Knight Minion Horde Fireball X-Bow
Knight Minion Horde Witch Prince
Fire Spirit Fireball Minion Horde Witch
Prince Knight Minion Horde Fireball Witch
Knight Minion Horde Prince
Minion Horde Knight Fireball Witch Prince X-Bow
Witch Minion Horde
Knight Minion Horde Witch Prince
Fireball Prince
Prince Knight Minion Horde Fireball Witch
Minion Horde Fireball Witch
Witch Knight Minion Horde Fireball Prince X-Bow
Minion Horde Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde X-Bow
Fireball X-Bow
Minion Horde Fireball X-Bow
Knight Fireball Prince
Fireball Fire Spirit Minion Horde
Fireball Fire Spirit Minion Horde Witch
Fire Spirit Minion Horde Witch
Fireball X-Bow Fire Spirit
Fireball X-Bow
Fire Spirit Minion Horde Fireball Prince X-Bow
Knight Minion Horde Fireball Prince X-Bow
Fireball Fire Spirit
Fire Spirit Knight Fireball
Minion Horde Fireball X-Bow
Fireball Prince X-Bow
X-Bow Minion Horde Fireball Witch
Minion Horde Fireball X-Bow
Fireball
Minion Horde
Fire Spirit Fireball Prince X-Bow
Fire Spirit Fireball Witch X-Bow
Minion Horde Fireball Prince X-Bow
Fireball
Prince X-Bow
Minion Horde Fireball X-Bow
Fire Spirit Fireball Witch
Minion Horde Witch
Fireball X-Bow Witch
Fireball Witch Prince X-Bow
Fireball X-Bow
Fire Spirit Minion Horde Fireball Witch X-Bow
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball X-Bow
Minion Horde Fireball
Minion Horde Prince
Fireball
Minion Horde Fire Spirit Fireball Witch Prince X-Bow
Fireball Fire Spirit Witch
Fireball
Fireball Knight Minion Horde Prince
Fireball
Fireball
Minion Horde Prince
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch Prince X-Bow
Prince
Fireball

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