My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Hunter Witch Ice Wizard Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Tesla Hunter Witch Ice Wizard Lumberjack
The Log
Hunter Witch Lumberjack
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Hunter Witch Ice Wizard Lumberjack
Fireball
Tesla Hunter Witch Ice Wizard Lumberjack
Poison
Hunter Witch Ice Wizard
Lightning
Tesla Hunter Witch Ice Wizard Lumberjack Goblinstein
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Witch Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Tesla Fireball Hunter Lumberjack Witch Goblin Machine Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Tesla Fireball Hunter

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Fireball
Hunter
Lumberjack
Witch
Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Hunter Witch Ice Wizard
Goblin Machine
Goblinstein

Defense Synergies 0 8

Tesla
Fireball
Fireball
Tesla Ice Wizard Lumberjack
Hunter
Ice Wizard Lumberjack
Witch
Ice Wizard Lumberjack
Ice Wizard
Fireball Hunter Witch Lumberjack
Lumberjack
Fireball Hunter Witch Ice Wizard
Goblin Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Hunter Lumberjack Tesla Witch Ice Wizard
Tesla Hunter Witch Lumberjack Ice Wizard
Tesla Hunter Witch Lumberjack Ice Wizard
Fireball Lumberjack
Fireball Tesla Hunter Ice Wizard Lumberjack
Tesla Hunter Fireball Witch Ice Wizard
Tesla Fireball
Tesla Hunter Witch Ice Wizard Lumberjack
Tesla Hunter Ice Wizard Lumberjack
Witch Ice Wizard Tesla Fireball Hunter Lumberjack
Tesla Hunter Fireball Witch Ice Wizard
Tesla Hunter Lumberjack Fireball Witch Ice Wizard
Fireball Tesla Hunter Witch Lumberjack
Tesla Hunter Lumberjack
Tesla Fireball Hunter Lumberjack Goblinstein
Tesla Fireball Hunter Witch Lumberjack
Tesla Fireball Hunter Witch Ice Wizard Lumberjack
Hunter Witch Tesla Fireball Ice Wizard Lumberjack
Tesla Hunter Lumberjack
Tesla Fireball Hunter Witch Lumberjack
Tesla Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Fireball Witch
Fireball Tesla Hunter Lumberjack
Lumberjack Hunter Witch
Hunter Lumberjack Tesla Fireball
Tesla Hunter Witch Lumberjack
Fireball Goblinstein Tesla Hunter Witch Ice Wizard
Tesla Fireball Hunter Witch Ice Wizard Lumberjack
Tesla Hunter Lumberjack
Goblinstein Fireball Witch
Witch Tesla
Tesla Hunter Witch Lumberjack
Fireball
Tesla Fireball Hunter Witch Lumberjack
Tesla Fireball Witch
Tesla Witch Fireball Hunter Lumberjack Goblinstein
Tesla Fireball Hunter Witch Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ice Wizard
Fireball
Fireball
Fireball Goblinstein
Fireball Goblinstein Hunter Witch Ice Wizard Goblin Machine
Witch
Fireball Hunter Ice Wizard
Fireball
Fireball Lumberjack
Fireball Goblin Machine
Fireball
Fireball Hunter
Fireball
Fireball
Fireball Hunter Witch
Fireball
Fireball
Fireball Hunter Goblin Machine
Fireball Witch Goblin Machine
Fireball
Fireball
Fireball
Fireball Hunter Witch Ice Wizard Goblin Machine Goblinstein
Witch
Fireball Hunter Witch Ice Wizard
Fireball Witch
Fireball
Fireball Hunter Witch Ice Wizard
Fireball Witch Goblinstein
Fireball
Fireball Hunter
Fireball
Fireball
Fireball Witch Goblinstein
Fireball Hunter Witch Ice Wizard
Fireball
Fireball Hunter Lumberjack
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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