My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Graveyard Skeleton King
Giant Snowball
Bats Skeleton Army Witch Graveyard Skeleton King
Zap
Bats Inferno Tower Skeleton Army Witch Graveyard Skeleton King
Barbarian Barrel
Ice Spirit Inferno Tower Skeleton Army Witch Graveyard Skeleton King
The Log
Ice Spirit Skeleton Army Witch Graveyard Skeleton King
Earthquake
Inferno Tower Skeleton Army Witch Graveyard Skeleton King
Arrows
Ice Spirit Bats Skeleton Army Witch Graveyard Skeleton King
Royal Delivery
Ice Spirit Bats Skeleton Army Witch Graveyard Skeleton King
Fireball
Inferno Tower Skeleton Army Witch Skeleton King
Poison
Bats Inferno Tower Skeleton Army Witch Graveyard Skeleton King
Lightning
Inferno Tower Witch Skeleton King
Rocket
Inferno Tower Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Skeleton Army Skeleton King Inferno Tower Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Witch Graveyard
Bats
Ice Spirit Graveyard Skeleton King
Inferno Tower
Skeleton Army
Skeleton King
Witch
Ice Spirit Graveyard Skeleton King
The Log
Graveyard
Graveyard
Skeleton King Ice Spirit Bats Witch The Log
Skeleton King
Skeleton Army Graveyard Bats Witch

Defense Synergies 3 11

Ice Spirit
Inferno Tower Bats Skeleton Army Witch The Log
Bats
Ice Spirit Inferno Tower The Log Skeleton King
Inferno Tower
Ice Spirit Skeleton Army The Log Bats Skeleton King
Skeleton Army
Inferno Tower Ice Spirit The Log Skeleton King
Witch
Ice Spirit The Log
The Log
Inferno Tower Ice Spirit Bats Skeleton Army Witch
Graveyard
Skeleton King
Bats Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Skeleton Army Ice Spirit Bats Witch The Log
Inferno Tower Skeleton Army Witch Bats
Inferno Tower Skeleton Army Witch Bats Skeleton King
Skeleton Army The Log
Skeleton Army The Log Bats
Bats Inferno Tower Ice Spirit Witch
Inferno Tower The Log
Inferno Tower Witch Skeleton Army Skeleton King
Skeleton Army Ice Spirit Inferno Tower
Bats Skeleton Army Witch The Log Skeleton King
Inferno Tower Bats Witch
Inferno Tower Skeleton Army Ice Spirit Bats Witch The Log
Skeleton Army Ice Spirit Bats Witch The Log Skeleton King
Inferno Tower Skeleton Army Skeleton King
Inferno Tower Skeleton Army Ice Spirit The Log
Bats Inferno Tower Skeleton Army Witch
Ice Spirit Bats Skeleton Army Witch The Log
Witch The Log Ice Spirit Bats
Inferno Tower
Skeleton Army Bats Witch The Log
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Witch
The Log
Skeleton Army Ice Spirit Bats Inferno Tower Witch The Log
Skeleton Army Bats Inferno Tower The Log
Inferno Tower Skeleton Army Witch
Ice Spirit Bats Witch
Skeleton Army Bats Inferno Tower Witch
Inferno Tower Skeleton Army
Ice Spirit Bats Inferno Tower Skeleton Army Witch The Log
Inferno Tower Witch Skeleton Army
Bats Inferno Tower Witch
Skeleton Army The Log
Skeleton Army Inferno Tower Witch Skeleton King
Skeleton Army Witch
Inferno Tower Skeleton Army Witch Ice Spirit Bats The Log Skeleton King
Bats Inferno Tower Witch The Log Skeleton King
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Ice Spirit Bats Witch
Witch The Log
The Log Ice Spirit
The Log
Bats
The Log
The Log
The Log
Witch The Log
The Log
Bats
The Log
Witch The Log
The Log
The Log
The Log
The Log Ice Spirit Witch
Witch
The Log Witch
Witch The Log
The Log
Bats Witch
Ice Spirit Bats Witch
The Log
Ice Spirit
The Log
Ice Spirit Bats Skeleton Army Witch
Witch
The Log
The Log Skeleton King
Ice Spirit Bats Witch The Log Skeleton King
Bats Witch
Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: