My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Witch
Zap
Dark Prince Witch
Barbarian Barrel
Elixir Golem Dark Prince Witch
The Log
Elixir Golem Mini P.E.K.K.A Dark Prince Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Dark Prince Witch
Fireball
Elixir Golem Witch
Poison
Elixir Golem Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Rocket Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Elixir Golem Mini P.E.K.K.A Dark Prince Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Elixir Golem

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Dark Prince
Elixir Golem
Rage Arrows Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Arrows Elixir Golem Rage Dark Prince The Log
Rocket
Rage
Elixir Golem Witch Mini P.E.K.K.A Dark Prince
Dark Prince
Arrows Mini P.E.K.K.A Rage Witch
Witch
Rage Elixir Golem Dark Prince
The Log
Elixir Golem Mini P.E.K.K.A

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A Dark Prince
Elixir Golem
Mini P.E.K.K.A
The Log Arrows Witch
Rocket
The Log
Rage
Dark Prince
Arrows Witch The Log
Witch
Mini P.E.K.K.A Dark Prince The Log
The Log
Mini P.E.K.K.A Rocket Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A Rocket Witch Dark Prince
Mini P.E.K.K.A Witch Dark Prince
Arrows Mini P.E.K.K.A Rocket Dark Prince The Log
Arrows The Log Dark Prince
Rocket Arrows Witch
Rocket Arrows The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Dark Prince
Witch Arrows Dark Prince The Log
Arrows Witch
Mini P.E.K.K.A Rocket Dark Prince Witch The Log
Rocket Arrows Mini P.E.K.K.A Dark Prince Witch The Log
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Dark Prince Witch
Arrows Dark Prince Witch The Log
Arrows Witch The Log Dark Prince
Mini P.E.K.K.A
Dark Prince Arrows Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Witch
Arrows Mini P.E.K.K.A Rocket The Log
Mini P.E.K.K.A Rocket Dark Prince Witch The Log
Mini P.E.K.K.A Rocket Dark Prince The Log
Mini P.E.K.K.A Dark Prince Witch
Arrows Rocket Witch
Mini P.E.K.K.A Rocket Dark Prince Witch
Mini P.E.K.K.A Dark Prince
Rocket Mini P.E.K.K.A Dark Prince Witch The Log
Witch
Mini P.E.K.K.A Dark Prince Witch
Rocket Arrows Dark Prince The Log
Mini P.E.K.K.A Rocket Dark Prince Witch
Witch
Witch Mini P.E.K.K.A Rocket Dark Prince The Log
Arrows Mini P.E.K.K.A Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket The Log
Arrows The Log
Rocket Arrows The Log
Arrows Rocket Dark Prince The Log
Rocket Arrows Dark Prince The Log
Arrows Rocket Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Rocket Mini P.E.K.K.A
Rocket Arrows Dark Prince The Log
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows Witch The Log
Arrows Rocket The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Dark Prince The Log
Rocket Arrows Witch The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log Dark Prince Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Rocket Arrows The Log
Arrows Witch
Rocket Witch
Mini P.E.K.K.A
Arrows Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Rocket Dark Prince Witch
Rocket Arrows Witch
Arrows The Log
Mini P.E.K.K.A Rocket Dark Prince
Arrows The Log
Rocket Arrows
Dark Prince
Rocket Witch The Log
Rocket Witch
Rocket Dark Prince Witch The Log

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