My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Baby Dragon Witch
Zap
Royal Hogs Witch
Barbarian Barrel
Bomb Tower Royal Hogs Witch Electro Wizard Magic Archer
The Log
Royal Hogs Witch
Earthquake
Bomb Tower Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Royal Hogs Baby Dragon Witch Electro Wizard Magic Archer
Fireball
Bomb Tower Royal Hogs Baby Dragon Witch Electro Wizard Magic Archer
Poison
Bomb Tower Royal Hogs Witch Electro Wizard Magic Archer
Lightning
Bomb Tower Baby Dragon Witch Electro Wizard Magic Archer
Rocket
Bomb Tower Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Baby Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bomb Tower Baby Dragon Electro Wizard Magic Archer Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Bomb Tower Baby Dragon Electro Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Royal Hogs
The Log Electro Wizard Magic Archer Mega Knight
Baby Dragon
Witch Electro Wizard Mega Knight
Witch
Baby Dragon Mega Knight
The Log
Royal Hogs Magic Archer Mega Knight
Electro Wizard
Royal Hogs Baby Dragon Magic Archer Mega Knight
Magic Archer
Royal Hogs The Log Electro Wizard Mega Knight
Mega Knight
Royal Hogs Baby Dragon Witch The Log Electro Wizard Magic Archer

Defense Synergies 1 15

Bomb Tower
The Log Baby Dragon Electro Wizard Magic Archer
Royal Hogs
Baby Dragon
Bomb Tower Witch The Log Mega Knight
Witch
Baby Dragon The Log Electro Wizard Mega Knight
The Log
Bomb Tower Baby Dragon Witch Electro Wizard Magic Archer Mega Knight
Electro Wizard
Bomb Tower Witch The Log Magic Archer Mega Knight
Magic Archer
Bomb Tower The Log Electro Wizard Mega Knight
Mega Knight
Baby Dragon Witch The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard Magic Archer
Bomb Tower Witch The Log Electro Wizard Mega Knight
Bomb Tower Witch Mega Knight Electro Wizard
Bomb Tower Witch Electro Wizard Mega Knight
Bomb Tower The Log Mega Knight
The Log Bomb Tower Baby Dragon Electro Wizard Magic Archer Mega Knight
Electro Wizard Bomb Tower Baby Dragon Witch Magic Archer
Bomb Tower Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Witch Bomb Tower
Electro Wizard Mega Knight
Witch Electro Wizard Bomb Tower Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon Witch Electro Wizard Magic Archer
Bomb Tower Mega Knight Witch The Log Electro Wizard
Bomb Tower Mega Knight Baby Dragon Witch The Log Electro Wizard Magic Archer
Bomb Tower Electro Wizard Mega Knight
Bomb Tower The Log Electro Wizard Mega Knight
Bomb Tower Mega Knight Witch Electro Wizard
Bomb Tower Mega Knight Baby Dragon Witch The Log Electro Wizard Magic Archer
Bomb Tower Baby Dragon Witch The Log Electro Wizard Magic Archer Mega Knight
Bomb Tower Electro Wizard
Mega Knight Bomb Tower Baby Dragon Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Bomb Tower Baby Dragon The Log Magic Archer Mega Knight
Mega Knight Bomb Tower Witch The Log Electro Wizard
Mega Knight The Log Electro Wizard
Witch Mega Knight
Bomb Tower Baby Dragon Witch Electro Wizard Magic Archer
Bomb Tower Witch Electro Wizard
Mega Knight Bomb Tower
Electro Wizard Mega Knight Bomb Tower Baby Dragon Witch The Log Magic Archer
Witch
Mega Knight Bomb Tower Witch
Mega Knight The Log Electro Wizard
Mega Knight Bomb Tower Witch
Bomb Tower Baby Dragon Witch Magic Archer Mega Knight
Witch Electro Wizard Bomb Tower Baby Dragon The Log Magic Archer
Mega Knight Bomb Tower Baby Dragon Witch The Log Electro Wizard Magic Archer
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon The Log
Baby Dragon The Log Electro Wizard Magic Archer
Baby Dragon The Log Magic Archer
The Log
Baby Dragon The Log Magic Archer Mega Knight
Baby Dragon Witch Magic Archer
Baby Dragon Witch The Log Magic Archer
The Log Baby Dragon Magic Archer
The Log
Electro Wizard
The Log Electro Wizard Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Magic Archer
Baby Dragon The Log Magic Archer
Baby Dragon Witch The Log Magic Archer
Magic Archer Baby Dragon The Log Mega Knight
Baby Dragon The Log Electro Wizard Magic Archer Mega Knight
Baby Dragon Witch The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer Mega Knight
The Log
Baby Dragon The Log
The Log Baby Dragon Witch Magic Archer Mega Knight
Witch
The Log Baby Dragon Witch Electro Wizard Magic Archer
Baby Dragon Witch The Log Magic Archer Mega Knight
Baby Dragon The Log Magic Archer
Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard Witch
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Witch Magic Archer
Baby Dragon Witch Electro Wizard Magic Archer
The Log
Baby Dragon Electro Wizard Magic Archer Mega Knight
The Log Baby Dragon Magic Archer
Mega Knight
Baby Dragon Witch The Log Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Baby Dragon Witch The Log Electro Wizard Magic Archer Mega Knight
Mega Knight

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