My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Witch Giant Skeleton Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zappies Witch
Zap
Zappies Witch Goblin Giant
Barbarian Barrel
Knight Zappies Witch Giant Skeleton
The Log
Zappies Witch Giant Skeleton
Earthquake
Zappies Witch
Arrows
Zappies Witch
Royal Delivery
Knight Battle Healer Zappies Witch Giant Skeleton
Fireball
Battle Healer Zappies Witch
Poison
Battle Healer Zappies Witch
Lightning
Knight Battle Healer Witch
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Battle Healer Zappies Poison Witch Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Battle Healer Zappies

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Zappies Poison Witch The Log
Battle Healer
Zappies Poison Witch Giant Skeleton Goblin Giant
Zappies
Knight Battle Healer Giant Skeleton Goblin Giant
Poison
Knight Battle Healer Giant Skeleton Goblin Giant The Log
Witch
Knight Battle Healer Giant Skeleton Goblin Giant
Giant Skeleton
Battle Healer Zappies Poison Witch The Log
Goblin Giant
Battle Healer Zappies Poison Witch The Log
The Log
Knight Poison Giant Skeleton Goblin Giant

Defense Synergies 0 16

Knight
Zappies Poison Witch The Log
Battle Healer
Zappies Poison Witch Giant Skeleton The Log
Zappies
Knight Battle Healer Giant Skeleton The Log
Poison
Knight Battle Healer The Log
Witch
Knight Battle Healer Giant Skeleton The Log
Giant Skeleton
Battle Healer Zappies Witch The Log
Goblin Giant
The Log
The Log
Knight Battle Healer Zappies Poison Witch Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies Goblin Giant The Log
Knight Battle Healer Zappies Witch The Log
Witch Knight Zappies Giant Skeleton
Witch Knight Zappies
Battle Healer Poison Giant Skeleton The Log
The Log Zappies
Zappies Poison Witch
Battle Healer Poison Giant Skeleton Goblin Giant The Log
Zappies Witch
Knight Battle Healer Zappies Giant Skeleton
Poison Witch Knight Zappies Giant Skeleton Goblin Giant The Log
Zappies Poison Witch
Knight Battle Healer Zappies Witch Giant Skeleton The Log
Zappies Poison Witch The Log
Knight Zappies
Zappies The Log
Knight Zappies Poison Witch
Knight Battle Healer Zappies Witch The Log
Poison Witch The Log Knight Battle Healer Zappies Giant Skeleton
Zappies
Knight Battle Healer Zappies Poison Witch Giant Skeleton Goblin Giant The Log
Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Zappies Witch Giant Skeleton
Poison Knight Battle Healer The Log
Zappies Giant Skeleton Knight Battle Healer Witch Goblin Giant The Log
Giant Skeleton Knight Battle Healer Zappies Goblin Giant The Log
Giant Skeleton Knight Battle Healer Zappies Witch Goblin Giant
Poison Zappies Witch Goblin Giant
Knight Battle Healer Zappies Witch Giant Skeleton Goblin Giant
Giant Skeleton Knight Battle Healer Zappies Goblin Giant
Giant Skeleton Knight Zappies Poison Witch The Log
Witch Zappies Goblin Giant
Knight Zappies Witch Giant Skeleton
Poison Giant Skeleton Goblin Giant The Log
Giant Skeleton Knight Zappies Witch Goblin Giant
Zappies Witch
Zappies Witch Knight Battle Healer Poison Giant Skeleton Goblin Giant The Log
Poison Battle Healer Zappies Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Giant Skeleton The Log
Poison The Log
Poison Giant Skeleton Goblin Giant The Log
Knight Poison Giant Skeleton The Log
Poison The Log
Poison Witch Goblin Giant
Poison Witch The Log
Poison The Log
Poison The Log
Poison
Poison Knight The Log
Poison
Poison Knight The Log
Poison
Poison The Log
Poison Witch The Log
Poison The Log
Poison
Poison The Log
Poison Witch The Log
Poison Giant Skeleton The Log
Poison
The Log
Poison The Log
Poison The Log Witch
Witch
Poison The Log Witch
Poison Witch The Log
Poison The Log
Poison Witch
Zappies Poison Witch
Poison The Log
Zappies Poison
Giant Skeleton
Poison The Log
Zappies Witch
Poison Zappies Witch
The Log
Poison Knight
The Log Poison
Poison Giant Skeleton
Zappies Poison Witch Giant Skeleton The Log
Zappies Poison Witch
Poison Witch Giant Skeleton Goblin Giant The Log
Poison

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