My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit
Giant Snowball
Minion Horde Witch Lumberjack
Zap
Firecracker Minion Horde Witch Bandit
Barbarian Barrel
Firecracker Witch Bandit Electro Wizard Lumberjack
The Log
Firecracker Witch Bandit Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Witch P.E.K.K.A Bandit Electro Wizard Lumberjack
Fireball
Firecracker Minion Horde Witch Bandit Electro Wizard Lumberjack
Poison
Firecracker Minion Horde Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Lumberjack
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Fireball Electro Wizard Lumberjack Minion Horde Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Fireball Electro Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Bandit Lumberjack
Minion Horde
Lumberjack
Fireball
Electro Wizard
Witch
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Electro Wizard Firecracker Witch Lumberjack
Bandit
Firecracker Witch Electro Wizard Lumberjack
Electro Wizard
P.E.K.K.A Fireball Bandit Lumberjack
Lumberjack
Firecracker Minion Horde Witch P.E.K.K.A Bandit Electro Wizard

Defense Synergies 0 14

Firecracker
P.E.K.K.A Bandit Electro Wizard Lumberjack
Minion Horde
Fireball
Bandit Electro Wizard Lumberjack
Witch
Bandit Electro Wizard Lumberjack
P.E.K.K.A
Firecracker Electro Wizard
Bandit
Firecracker Fireball Witch Electro Wizard Lumberjack
Electro Wizard
Firecracker Fireball Witch P.E.K.K.A Bandit Lumberjack
Lumberjack
Firecracker Fireball Witch Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Firecracker Witch Bandit Electro Wizard
Minion Horde Witch P.E.K.K.A Lumberjack Bandit Electro Wizard
Minion Horde Witch P.E.K.K.A Lumberjack Firecracker Bandit Electro Wizard
Firecracker Fireball P.E.K.K.A Lumberjack
Fireball Firecracker Bandit Electro Wizard Lumberjack
Minion Horde Electro Wizard Firecracker Fireball Witch
Fireball P.E.K.K.A Bandit Electro Wizard
Minion Horde Witch P.E.K.K.A Lumberjack
Firecracker Minion Horde Bandit Electro Wizard Lumberjack
Minion Horde Witch Electro Wizard Firecracker Fireball Bandit Lumberjack
Minion Horde Firecracker Fireball Witch Electro Wizard
Minion Horde P.E.K.K.A Lumberjack Fireball Witch Bandit Electro Wizard
Fireball Firecracker Minion Horde Witch P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Bandit Electro Wizard Lumberjack
Minion Horde Fireball P.E.K.K.A Bandit Electro Wizard Lumberjack
Minion Horde Firecracker Fireball Witch P.E.K.K.A Electro Wizard Lumberjack
Fireball Firecracker Minion Horde Witch Bandit Electro Wizard Lumberjack
Witch Firecracker Fireball Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Firecracker Minion Horde Fireball Witch P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Firecracker Lumberjack
P.E.K.K.A Bandit Lumberjack Minion Horde Witch Electro Wizard
P.E.K.K.A Lumberjack Minion Horde Fireball Bandit Electro Wizard
P.E.K.K.A Minion Horde Witch Bandit Lumberjack
Firecracker Fireball Minion Horde Witch Electro Wizard
P.E.K.K.A Minion Horde Fireball Witch Bandit Electro Wizard Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde P.E.K.K.A Electro Wizard Firecracker Fireball Witch Bandit
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Witch Lumberjack
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Minion Horde Fireball Witch Bandit Lumberjack
Firecracker Minion Horde Fireball Witch
Witch Electro Wizard Firecracker Minion Horde Fireball P.E.K.K.A Lumberjack
Firecracker Minion Horde Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde Bandit
Firecracker Fireball Bandit Electro Wizard
Minion Horde Fireball Bandit
Firecracker Fireball
Fireball Firecracker Minion Horde
Firecracker Fireball Minion Horde Witch
Firecracker Minion Horde Witch
Fireball Firecracker
Fireball Firecracker Bandit
Minion Horde Fireball Electro Wizard Lumberjack
Firecracker Minion Horde Fireball Bandit Electro Wizard
Fireball Firecracker
Firecracker Fireball Bandit
Firecracker Minion Horde Fireball Bandit
Firecracker Fireball
Firecracker Minion Horde Fireball Witch Bandit
Firecracker Minion Horde Fireball Bandit
Fireball
Minion Horde
Firecracker Fireball Bandit Electro Wizard
Firecracker Fireball Witch
Minion Horde Fireball
Fireball
Minion Horde Fireball
Firecracker Fireball Witch
Minion Horde Witch
Firecracker Fireball Witch Bandit Electro Wizard
Fireball Witch Bandit
Fireball Firecracker Bandit
Firecracker Minion Horde Fireball Witch Electro Wizard
Electro Wizard Firecracker Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball Bandit
Firecracker Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde
Firecracker Fireball
Minion Horde Electro Wizard Fireball Witch Bandit
Fireball Firecracker Witch Electro Wizard
Fireball
Fireball Firecracker Minion Horde Electro Wizard Lumberjack
Firecracker Fireball
Fireball
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Fireball Witch Electro Wizard
Firecracker Fireball Witch Electro Wizard
Firecracker Fireball Witch Bandit Electro Wizard
P.E.K.K.A
Fireball Firecracker

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