My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Goblin Barrel Skeleton Army Witch
Poison
Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Barrel Skeleton Army Fireball Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Goblin Barrel Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Valkyrie Witch Mega Knight
Fireball
Zap Mirror Mega Knight
Valkyrie
Goblin Barrel Zap Witch
Mirror
Zap Fireball Goblin Barrel Skeleton Army
Goblin Barrel
Valkyrie Mirror Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Fireball Goblin Barrel Witch

Defense Synergies 5 9

Zap
Fireball Mirror Mega Knight Valkyrie Skeleton Army Witch
Fireball
Zap Mirror Valkyrie Mega Knight
Valkyrie
Zap Fireball Mirror Witch
Mirror
Zap Fireball Skeleton Army Valkyrie Mega Knight
Goblin Barrel
Skeleton Army
Mirror Zap
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie
Skeleton Army Zap Valkyrie Witch Mega Knight
Skeleton Army Witch Mega Knight Valkyrie
Skeleton Army Witch Valkyrie Mega Knight
Fireball Valkyrie Skeleton Army Mega Knight
Fireball Skeleton Army Zap Valkyrie Mega Knight
Zap Fireball Witch
Zap Fireball Valkyrie Mega Knight
Witch Skeleton Army
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Zap Fireball Mega Knight
Zap Fireball Witch
Skeleton Army Mega Knight Zap Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Mega Knight Zap Witch
Skeleton Army Mega Knight
Skeleton Army Zap Fireball Mega Knight
Mega Knight Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Mega Knight Zap Skeleton Army Witch
Zap Valkyrie Witch Fireball Mega Knight
Valkyrie Skeleton Army Mega Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Fireball Witch
Fireball Zap Valkyrie Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Zap Fireball
Valkyrie Skeleton Army Witch Mega Knight
Fireball Zap Witch
Skeleton Army Fireball Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Zap Mega Knight Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Zap Fireball Valkyrie
Skeleton Army Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Zap Fireball Valkyrie
Valkyrie Mega Knight Zap Fireball Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Mega Knight
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Valkyrie Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Witch Mega Knight
Witch
Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Valkyrie Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Mega Knight
Fireball Mega Knight

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