My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Executioner Giant Skeleton Princess Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Bandit
Giant Snowball
Skeleton Army Witch Princess
Zap
Skeleton Army Witch Princess Bandit
Barbarian Barrel
Skeleton Army Witch Executioner Giant Skeleton Princess Bandit Electro Wizard
The Log
Skeleton Army Witch Giant Skeleton Princess Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Skeleton Army Witch Executioner Giant Skeleton Princess Bandit Electro Wizard
Fireball
Skeleton Army Witch Executioner Princess Bandit Electro Wizard
Poison
Skeleton Army Witch Executioner Princess Electro Wizard
Lightning
Witch Executioner Bandit Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Princess Bandit Electro Wizard Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Skeleton Army Princess Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Skeleton Army Giant Skeleton Princess
Skeleton Army
Mirror
Witch
Giant Skeleton Bandit
Executioner
Bandit
Giant Skeleton
Mirror Witch Princess Bandit Electro Wizard
Princess
Mirror Giant Skeleton
Bandit
Witch Executioner Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Bandit

Defense Synergies 1 17

Mirror
Skeleton Army Executioner Princess Electro Wizard
Skeleton Army
Mirror Executioner Giant Skeleton Princess Bandit Electro Wizard
Witch
Giant Skeleton Bandit Electro Wizard
Executioner
Mirror Skeleton Army Giant Skeleton Bandit
Giant Skeleton
Skeleton Army Witch Executioner Princess Electro Wizard
Princess
Mirror Skeleton Army Giant Skeleton Bandit
Bandit
Skeleton Army Witch Executioner Princess Electro Wizard
Electro Wizard
Mirror Skeleton Army Witch Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Skeleton Army Witch Executioner Bandit Electro Wizard
Skeleton Army Witch Executioner Giant Skeleton Bandit Electro Wizard
Skeleton Army Witch Bandit Electro Wizard
Skeleton Army Giant Skeleton Princess
Skeleton Army Executioner Bandit Electro Wizard
Electro Wizard Witch Executioner Princess
Giant Skeleton Bandit Electro Wizard
Witch Skeleton Army Princess
Skeleton Army Giant Skeleton Bandit Electro Wizard
Skeleton Army Witch Executioner Electro Wizard Giant Skeleton Princess Bandit
Executioner Witch Princess Electro Wizard
Skeleton Army Witch Giant Skeleton Bandit Electro Wizard
Skeleton Army Executioner Witch Princess Electro Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army Bandit Electro Wizard
Skeleton Army Witch Executioner Electro Wizard
Skeleton Army Witch Executioner Bandit Electro Wizard
Witch Executioner Giant Skeleton Princess Bandit Electro Wizard
Electro Wizard
Skeleton Army Witch Executioner Giant Skeleton Bandit Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton Bandit Electro Wizard
Bandit Electro Wizard Executioner
Skeleton Army Giant Skeleton Bandit Witch Electro Wizard
Skeleton Army Giant Skeleton Bandit Electro Wizard
Giant Skeleton Skeleton Army Witch Executioner Bandit
Executioner Witch Princess Electro Wizard
Skeleton Army Witch Giant Skeleton Bandit Electro Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Skeleton Army Witch Bandit
Witch Skeleton Army
Witch Giant Skeleton
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Witch Executioner Bandit
Skeleton Army Witch Executioner Princess
Skeleton Army Witch Electro Wizard Executioner Giant Skeleton
Executioner Witch Giant Skeleton Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton Bandit
Executioner Princess Bandit Electro Wizard
Giant Skeleton Bandit
Giant Skeleton
Executioner
Executioner Witch Princess
Witch Executioner Princess
Executioner Princess
Bandit
Electro Wizard
Princess Bandit Electro Wizard
Executioner Princess
Executioner Princess Bandit
Princess Bandit
Princess
Witch Executioner Princess Bandit
Executioner Princess Bandit
Executioner Princess Bandit Electro Wizard
Witch Princess
Giant Skeleton
Princess
Witch Executioner Princess
Witch
Witch Executioner Princess Bandit Electro Wizard
Witch Princess Bandit
Bandit
Witch Executioner Princess Electro Wizard
Electro Wizard Witch
Bandit
Princess Electro Wizard
Giant Skeleton
Princess
Electro Wizard Skeleton Army Witch Princess Bandit
Witch Executioner Princess Electro Wizard
Executioner Princess Electro Wizard
Executioner Princess
Giant Skeleton
Executioner
Witch Giant Skeleton Princess Electro Wizard
Witch Executioner Princess Electro Wizard
Witch Executioner Giant Skeleton Princess Bandit Electro Wizard

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