My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Void Goblin Machine Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Battle Ram Dark Prince Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dart Goblin Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince Sparky
Giant Snowball
Bats Dart Goblin Battle Ram Witch
Zap
Bats Dart Goblin Battle Ram Dark Prince Witch Sparky
Barbarian Barrel
Rascals Dart Goblin Battle Ram Dark Prince Witch Sparky
The Log
Rascals Dart Goblin Battle Ram Dark Prince Witch Sparky
Earthquake
Witch
Arrows
Bats Rascals Dart Goblin Witch
Royal Delivery
Bats Rascals Dart Goblin Battle Ram Dark Prince Witch Sparky
Fireball
Rascals Dart Goblin Battle Ram Witch Sparky
Poison
Bats Rascals Dart Goblin Witch Sparky
Lightning
Battle Ram Dark Prince Witch Sparky
Rocket
Rascals Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Battle Ram Dark Prince Rascals Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Dart Goblin Battle Ram

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rascals Battle Ram Dark Prince Sparky
Zap
Battle Ram Sparky Bats Dart Goblin Dark Prince Witch
Rascals
Bats Dart Goblin Battle Ram Dark Prince
Dart Goblin
Zap Rascals Battle Ram Dark Prince Sparky
Battle Ram
Zap Bats Rascals Dart Goblin Witch
Dark Prince
Bats Zap Rascals Dart Goblin Witch Sparky
Witch
Zap Battle Ram Dark Prince
Sparky
Zap Bats Dart Goblin Dark Prince

Defense Synergies 0 13

Bats
Zap Rascals Dart Goblin Dark Prince Sparky
Zap
Bats Rascals Dart Goblin Dark Prince Witch Sparky
Rascals
Bats Zap Dart Goblin
Dart Goblin
Bats Zap Rascals Dark Prince
Battle Ram
Dark Prince
Bats Zap Dart Goblin Witch
Witch
Zap Dark Prince
Sparky
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Sparky
Sparky Bats Zap Rascals Dart Goblin Dark Prince Witch
Witch Sparky Bats Rascals Dart Goblin Dark Prince
Witch Sparky Bats Rascals Dart Goblin Dark Prince
Dark Prince Sparky
Bats Zap Rascals Dart Goblin Dark Prince
Bats Dart Goblin Zap Rascals Witch
Zap Rascals Dart Goblin Sparky
Witch Sparky Rascals
Rascals Dart Goblin Dark Prince Sparky
Bats Dart Goblin Witch Zap Rascals Dark Prince
Bats Zap Rascals Dart Goblin Witch
Sparky Bats Zap Rascals Dark Prince Witch
Sparky Bats Zap Rascals Dart Goblin Dark Prince Witch
Sparky Rascals
Zap Rascals Sparky
Sparky Bats Rascals Dark Prince Witch
Bats Zap Rascals Dart Goblin Dark Prince Witch
Zap Witch Bats Rascals Dart Goblin Dark Prince
Sparky Dart Goblin
Rascals Dark Prince Bats Dart Goblin Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Dark Prince Witch Sparky
Zap
Bats Zap Rascals Dark Prince Witch Sparky
Dark Prince Bats Zap Rascals Sparky
Rascals Dark Prince Witch Sparky
Bats Zap Rascals Dart Goblin Witch
Rascals Dark Prince Sparky Bats Dart Goblin Witch
Rascals Dark Prince Sparky
Zap Bats Dark Prince Witch Sparky
Witch Dart Goblin Sparky
Bats Rascals Dart Goblin Dark Prince Witch Sparky
Zap Dark Prince
Rascals Dark Prince Witch Sparky
Rascals Dart Goblin Witch Sparky
Rascals Witch Sparky Bats Zap Dart Goblin Dark Prince
Bats Zap Rascals Dart Goblin Dark Prince Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Dart Goblin Sparky
Zap Dart Goblin
Dart Goblin Sparky
Rascals Dart Goblin Dark Prince Sparky
Zap Dark Prince Sparky
Bats Zap Dart Goblin Witch
Dart Goblin Witch Sparky
Zap Dart Goblin
Zap Dart Goblin
Bats Sparky
Zap Dart Goblin Dark Prince Sparky
Zap Dart Goblin
Dart Goblin Sparky
Dart Goblin
Zap Dart Goblin Sparky
Zap Dart Goblin Witch Sparky
Dart Goblin Sparky
Sparky
Bats Sparky
Zap Dart Goblin Dark Prince Sparky
Zap Dart Goblin Witch
Sparky
Sparky
Zap
Zap Dark Prince Witch Sparky
Witch
Zap Dart Goblin Witch Sparky
Zap Witch Sparky
Zap Dart Goblin Sparky
Bats Zap Dart Goblin Witch Sparky
Zap Bats Dart Goblin Witch
Sparky
Zap Dart Goblin Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Dart Goblin Dark Prince Witch
Zap Dart Goblin Witch
Rascals Dart Goblin Dark Prince Sparky
Zap Dart Goblin
Zap Sparky
Dart Goblin Dark Prince Sparky
Zap Bats Rascals Dart Goblin Witch Sparky
Bats Zap Dart Goblin Witch
Zap Dart Goblin Dark Prince Witch Sparky

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