My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch X-Bow Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Goblin Barrel Witch X-Bow Inferno Dragon
Barbarian Barrel
Valkyrie Goblin Barrel Witch X-Bow
The Log
Mini P.E.K.K.A Goblin Barrel Witch X-Bow
Earthquake
Goblin Barrel Witch X-Bow
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Goblin Barrel Witch Inferno Dragon
Fireball
Goblin Barrel Witch X-Bow Inferno Dragon
Poison
Witch X-Bow
Lightning
Mini P.E.K.K.A Valkyrie Witch X-Bow Inferno Dragon
Rocket
Valkyrie Witch X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Mini P.E.K.K.A Valkyrie Inferno Dragon Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Mini P.E.K.K.A Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie X-Bow The Log Mega Knight
Valkyrie
Goblin Barrel Mini P.E.K.K.A Witch X-Bow
Goblin Barrel
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
X-Bow
The Log Mini P.E.K.K.A Valkyrie
The Log
X-Bow Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Mini P.E.K.K.A Goblin Barrel Witch The Log

Defense Synergies 2 10

Mini P.E.K.K.A
The Log Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Witch X-Bow The Log
Goblin Barrel
Witch
Mini P.E.K.K.A Valkyrie The Log Mega Knight
X-Bow
The Log Valkyrie
The Log
Mini P.E.K.K.A X-Bow Valkyrie Witch Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie X-Bow The Log
Mini P.E.K.K.A Inferno Dragon Valkyrie Witch X-Bow The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight Valkyrie Inferno Dragon
Mini P.E.K.K.A Witch Inferno Dragon Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie X-Bow The Log Mega Knight
The Log Valkyrie X-Bow Mega Knight
Inferno Dragon Witch X-Bow
Valkyrie X-Bow The Log Mega Knight
Mini P.E.K.K.A Witch Inferno Dragon X-Bow
Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Witch X-Bow The Log Mega Knight
Inferno Dragon Witch
Mini P.E.K.K.A Mega Knight Valkyrie Witch X-Bow The Log
Valkyrie Mega Knight Mini P.E.K.K.A Witch X-Bow The Log
Mini P.E.K.K.A Inferno Dragon X-Bow Mega Knight
Mini P.E.K.K.A X-Bow The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch X-Bow
Valkyrie Mega Knight Witch X-Bow The Log
Valkyrie Witch The Log Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Valkyrie Mega Knight Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Witch X-Bow
Mini P.E.K.K.A Valkyrie X-Bow The Log Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie Mega Knight X-Bow The Log
Mini P.E.K.K.A Valkyrie Witch Inferno Dragon Mega Knight
Witch
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie Inferno Dragon
Mega Knight Mini P.E.K.K.A Valkyrie Witch X-Bow The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Valkyrie Witch
Mega Knight Valkyrie The Log
Mini P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Mini P.E.K.K.A Valkyrie X-Bow The Log Inferno Dragon
Valkyrie Mega Knight Mini P.E.K.K.A Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow The Log
X-Bow The Log
X-Bow The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
Witch
Witch The Log
X-Bow The Log
The Log X-Bow
Mini P.E.K.K.A X-Bow
Valkyrie X-Bow The Log
The Log
X-Bow
X-Bow The Log
X-Bow Witch The Log
X-Bow The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A X-Bow The Log Mega Knight
Valkyrie Witch X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log
X-Bow The Log
The Log Valkyrie Witch Mega Knight
Witch Inferno Dragon
X-Bow The Log Witch
Witch X-Bow The Log Mega Knight
X-Bow The Log
Witch X-Bow
Witch
Mini P.E.K.K.A
X-Bow The Log Mega Knight
Mega Knight
The Log
Witch X-Bow
Witch
The Log
Mini P.E.K.K.A Valkyrie Mega Knight
The Log
Mega Knight
Witch The Log
Witch
Witch X-Bow The Log Mega Knight
Inferno Dragon
Mega Knight

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