My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Skeleton Army Balloon
Giant Snowball
Hog Rider Wall Breakers Skeleton Army Witch Balloon
Zap
Wall Breakers Skeleton Army Witch Balloon
Barbarian Barrel
Valkyrie Wall Breakers Skeleton Army Witch
The Log
Hog Rider Wall Breakers Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Wall Breakers Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Wall Breakers Skeleton Army Witch Balloon Mother Witch
Fireball
Hog Rider Wall Breakers Skeleton Army Witch Balloon Mother Witch
Poison
Skeleton Army Witch Balloon Mother Witch
Lightning
Valkyrie Witch Balloon Mother Witch
Rocket
Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Skeleton Army Valkyrie Hog Rider Mother Witch Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Skeleton Army Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Balloon Wall Breakers Witch Mother Witch
Hog Rider
Valkyrie Rage Witch Balloon Mother Witch
Wall Breakers
Valkyrie Balloon
Rage
Hog Rider Witch Balloon Mother Witch
Skeleton Army
Witch
Rage Valkyrie Hog Rider
Balloon
Valkyrie Rage Hog Rider Wall Breakers
Mother Witch
Valkyrie Hog Rider Rage

Defense Synergies 0 2

Valkyrie
Witch Mother Witch
Hog Rider
Wall Breakers
Rage
Skeleton Army
Witch
Valkyrie
Balloon
Mother Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Valkyrie Witch
Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army
Skeleton Army Valkyrie Mother Witch
Witch
Valkyrie
Witch Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Mother Witch
Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army
Skeleton Army
Valkyrie Skeleton Army Witch
Valkyrie Skeleton Army Witch
Valkyrie Witch Mother Witch
Valkyrie Skeleton Army Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Mother Witch Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie
Valkyrie Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie
Mother Witch Witch
Witch
Valkyrie
Witch
Valkyrie Witch Mother Witch
Mother Witch Valkyrie Witch
Witch
Witch
Witch
Witch Mother Witch
Witch
Skeleton Army Witch
Witch
Valkyrie
Witch
Witch
Witch

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