My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Skeleton Army Witch
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Wizard Skeleton Army Witch
Fireball
Elite Barbarians Inferno Tower Wizard Skeleton Army Witch
Poison
Inferno Tower Wizard Skeleton Army Witch
Lightning
Elite Barbarians Inferno Tower Wizard Witch
Rocket
Elite Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Freeze Inferno Tower Wizard Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Army Freeze Inferno Tower

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Freeze
Elite Barbarians
Arrows Wizard
Inferno Tower
Wizard
Elite Barbarians
Skeleton Army
Freeze
Arrows
Witch
Electro Giant

Defense Synergies 1 5

Arrows
Inferno Tower
Elite Barbarians
Wizard
Inferno Tower
Skeleton Army Arrows
Wizard
Elite Barbarians Skeleton Army Freeze
Skeleton Army
Inferno Tower Wizard Freeze
Freeze
Wizard Skeleton Army
Witch
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Elite Barbarians Inferno Tower Skeleton Army Witch
Inferno Tower Skeleton Army Witch Elite Barbarians Freeze
Elite Barbarians Inferno Tower Skeleton Army Witch
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Freeze
Inferno Tower Arrows Wizard Freeze Witch
Arrows Inferno Tower Electro Giant
Inferno Tower Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Inferno Tower
Skeleton Army Witch Arrows Wizard Freeze Electro Giant
Arrows Inferno Tower Wizard Witch
Inferno Tower Skeleton Army Elite Barbarians Wizard Freeze Witch
Wizard Skeleton Army Arrows Freeze Witch
Elite Barbarians Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Elite Barbarians Freeze Electro Giant
Wizard Arrows Elite Barbarians Inferno Tower Skeleton Army Witch
Arrows Elite Barbarians Wizard Skeleton Army Witch
Arrows Wizard Freeze Witch
Elite Barbarians Inferno Tower
Wizard Skeleton Army Arrows Elite Barbarians Witch Electro Giant
Inferno Tower Elite Barbarians Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower Witch Electro Giant
Arrows Elite Barbarians Wizard
Skeleton Army Elite Barbarians Inferno Tower Witch
Skeleton Army Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Skeleton Army Witch
Arrows Wizard Electro Giant Freeze Witch
Skeleton Army Elite Barbarians Inferno Tower Witch
Inferno Tower Elite Barbarians Skeleton Army
Freeze Elite Barbarians Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Elite Barbarians Inferno Tower Witch
Skeleton Army Arrows Elite Barbarians Electro Giant
Elite Barbarians Skeleton Army Inferno Tower Wizard Witch
Wizard Skeleton Army Witch Electro Giant
Elite Barbarians Inferno Tower Skeleton Army Witch Electro Giant Freeze
Arrows Elite Barbarians Inferno Tower Wizard Freeze Witch Electro Giant
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows
Arrows Wizard Electro Giant Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Elite Barbarians
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Wizard Witch Electro Giant
Arrows Wizard
Arrows
Arrows Freeze Electro Giant Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Elite Barbarians Arrows Wizard Witch Electro Giant
Wizard Freeze Witch Electro Giant
Elite Barbarians
Arrows Wizard
Arrows Freeze
Arrows Wizard
Skeleton Army Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Wizard
Arrows Wizard
Arrows Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians Freeze Witch
Witch
Freeze Witch Electro Giant
Wizard

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