My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army Prince
Giant Snowball
Minion Horde Hog Rider Skeleton Army Witch Lumberjack
Zap
Minion Horde Skeleton Army Witch Prince
Barbarian Barrel
Wizard Skeleton Army Witch Electro Wizard Lumberjack
The Log
Hog Rider Skeleton Army Witch Prince Lumberjack
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army Witch Prince Electro Wizard Lumberjack
Fireball
Minion Horde Hog Rider Wizard Skeleton Army Witch Electro Wizard Lumberjack
Poison
Minion Horde Wizard Skeleton Army Witch Electro Wizard
Lightning
Wizard Witch Prince Electro Wizard Lumberjack
Rocket
Minion Horde Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Hog Rider Electro Wizard Lumberjack Minion Horde Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Hog Rider Electro Wizard Lumberjack

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Prince Lumberjack
Hog Rider
Minion Horde Wizard Witch Prince Electro Wizard Lumberjack
Wizard
Hog Rider Prince Lumberjack
Skeleton Army
Witch
Hog Rider Prince Lumberjack
Prince
Minion Horde Hog Rider Wizard Witch Electro Wizard Lumberjack
Electro Wizard
Hog Rider Prince Lumberjack
Lumberjack
Minion Horde Hog Rider Wizard Witch Prince Electro Wizard

Defense Synergies 0 12

Minion Horde
Hog Rider
Wizard
Skeleton Army Prince Electro Wizard Lumberjack
Skeleton Army
Wizard Prince Electro Wizard Lumberjack
Witch
Prince Electro Wizard Lumberjack
Prince
Wizard Skeleton Army Witch Electro Wizard
Electro Wizard
Wizard Skeleton Army Witch Prince Lumberjack
Lumberjack
Wizard Skeleton Army Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Lumberjack Witch Prince Electro Wizard
Minion Horde Skeleton Army Witch Prince Lumberjack Electro Wizard
Minion Horde Skeleton Army Witch Prince Lumberjack Electro Wizard
Skeleton Army Prince Lumberjack
Skeleton Army Electro Wizard Lumberjack
Minion Horde Electro Wizard Wizard Witch
Electro Wizard
Minion Horde Witch Skeleton Army Prince Lumberjack
Skeleton Army Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Skeleton Army Witch Electro Wizard Wizard Lumberjack
Minion Horde Wizard Witch Electro Wizard
Minion Horde Skeleton Army Prince Lumberjack Wizard Witch Electro Wizard
Wizard Skeleton Army Minion Horde Witch Prince Electro Wizard Lumberjack
Skeleton Army Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Skeleton Army Prince Electro Wizard Lumberjack
Minion Horde Wizard Skeleton Army Witch Prince Electro Wizard Lumberjack
Minion Horde Wizard Skeleton Army Witch Prince Electro Wizard Lumberjack
Wizard Witch Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Wizard Skeleton Army Minion Horde Witch Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Witch Prince Electro Wizard
Electro Wizard Wizard Prince Lumberjack
Skeleton Army Lumberjack Minion Horde Witch Prince Electro Wizard
Skeleton Army Prince Lumberjack Minion Horde Electro Wizard
Minion Horde Skeleton Army Witch Prince Lumberjack
Wizard Minion Horde Witch Electro Wizard
Skeleton Army Prince Minion Horde Witch Electro Wizard Lumberjack
Minion Horde Skeleton Army Prince Lumberjack
Minion Horde Electro Wizard Skeleton Army Witch Prince
Witch Minion Horde Skeleton Army
Minion Horde Witch Prince Lumberjack
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Skeleton Army Witch
Skeleton Army Witch Electro Wizard Minion Horde Prince Lumberjack
Minion Horde Wizard Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Electro Wizard
Minion Horde
Prince
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Wizard Prince Electro Wizard
Wizard
Minion Horde
Prince
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard Prince Electro Wizard
Wizard Witch
Minion Horde Prince
Wizard
Prince
Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch Electro Wizard
Wizard Witch Prince
Minion Horde Wizard Witch Electro Wizard
Electro Wizard Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde Prince
Wizard
Minion Horde Electro Wizard Skeleton Army Witch Prince
Wizard Witch Electro Wizard
Minion Horde Wizard Prince Electro Wizard Lumberjack
Wizard
Minion Horde Prince
Minion Horde Witch Electro Wizard
Witch Electro Wizard
Witch Prince Electro Wizard
Prince
Wizard

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