My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Electro Dragon Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Electro Dragon Princess Inferno Dragon
Zap
Firecracker Skeleton Army Witch Princess Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Witch Princess
The Log
Firecracker Skeleton Army Witch Princess
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Princess
Royal Delivery
Firecracker Valkyrie Skeleton Army Witch Electro Dragon Princess Inferno Dragon
Fireball
Firecracker Skeleton Army Witch Electro Dragon Princess Inferno Dragon
Poison
Firecracker Skeleton Army Witch Electro Dragon Princess
Lightning
Valkyrie Witch Electro Dragon Inferno Dragon
Rocket
Valkyrie Witch Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Princess Valkyrie Inferno Dragon Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Princess

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Firecracker
Valkyrie Princess Inferno Dragon
Valkyrie
Firecracker Witch Electro Dragon
Skeleton Army
Witch
Valkyrie
Electro Dragon
Valkyrie Inferno Dragon
Princess
Firecracker
Inferno Dragon
Firecracker Electro Dragon

Defense Synergies 1 12

Arrows
Valkyrie
Firecracker
Valkyrie Skeleton Army Electro Dragon Princess
Valkyrie
Firecracker Arrows Witch Electro Dragon Princess
Skeleton Army
Firecracker Electro Dragon Princess Inferno Dragon
Witch
Valkyrie Electro Dragon
Electro Dragon
Firecracker Valkyrie Skeleton Army Witch Inferno Dragon
Princess
Firecracker Valkyrie Skeleton Army
Inferno Dragon
Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Dragon
Skeleton Army Inferno Dragon Firecracker Valkyrie Witch Electro Dragon
Skeleton Army Witch Valkyrie Electro Dragon Inferno Dragon
Skeleton Army Witch Inferno Dragon Firecracker Valkyrie Electro Dragon
Arrows Firecracker Valkyrie Skeleton Army Princess
Arrows Skeleton Army Firecracker Valkyrie Electro Dragon
Inferno Dragon Arrows Firecracker Witch Electro Dragon Princess
Arrows Valkyrie Electro Dragon
Witch Inferno Dragon Skeleton Army Princess
Skeleton Army Firecracker Valkyrie
Valkyrie Skeleton Army Witch Arrows Firecracker Electro Dragon Princess
Arrows Inferno Dragon Firecracker Witch Electro Dragon Princess
Skeleton Army Valkyrie Witch Electro Dragon
Valkyrie Skeleton Army Arrows Firecracker Witch Electro Dragon Princess
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Arrows Firecracker Valkyrie Skeleton Army Witch Electro Dragon
Arrows Firecracker Valkyrie Skeleton Army Witch Electro Dragon
Arrows Valkyrie Witch Firecracker Electro Dragon Princess Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Arrows Firecracker Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Firecracker Valkyrie Electro Dragon Inferno Dragon
Skeleton Army Valkyrie Witch Electro Dragon
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch Inferno Dragon
Arrows Firecracker Witch Electro Dragon Princess
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Inferno Dragon
Electro Dragon Firecracker Valkyrie Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch Electro Dragon
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch Electro Dragon Princess
Skeleton Army Witch Electro Dragon Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Firecracker Witch Electro Dragon Princess Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Valkyrie Electro Dragon
Arrows Firecracker Electro Dragon Princess
Arrows Electro Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch Electro Dragon Princess
Arrows Firecracker Witch Princess
Arrows Firecracker Electro Dragon Princess
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Valkyrie Electro Dragon Princess
Arrows Firecracker Electro Dragon Princess
Firecracker Princess
Arrows Firecracker Electro Dragon Princess
Princess Arrows Firecracker
Arrows Firecracker Witch Electro Dragon Princess
Arrows Firecracker Electro Dragon Princess
Arrows
Arrows Firecracker Electro Dragon Princess
Arrows Firecracker Valkyrie Witch Electro Dragon Princess
Arrows Princess
Arrows Electro Dragon
Arrows Firecracker Valkyrie Witch Electro Dragon Princess
Witch Inferno Dragon
Arrows Firecracker Witch Electro Dragon Princess
Arrows Witch Electro Dragon Princess
Arrows Firecracker
Arrows Firecracker Witch Electro Dragon Princess
Electro Dragon Firecracker Witch
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Princess
Arrows Firecracker Princess
Skeleton Army Witch Electro Dragon Princess
Arrows Firecracker Witch Electro Dragon Princess
Arrows
Firecracker Valkyrie Electro Dragon Princess
Arrows Firecracker Electro Dragon Princess
Arrows
Firecracker Electro Dragon
Electro Dragon Firecracker Witch Princess
Firecracker Witch Electro Dragon Princess
Electro Dragon Firecracker Witch Princess
Inferno Dragon
Firecracker Electro Dragon

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