My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Ram Rider
Giant Snowball
Archers Minions Ram Rider
Zap
Archers Minions Ram Rider
Barbarian Barrel
Archers Wizard
The Log
Archers Mini P.E.K.K.A Ram Rider
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Wizard Ram Rider
Fireball
Archers Minions Wizard Ram Rider
Poison
Archers Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Arrows Minions Mini P.E.K.K.A Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Arrows

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Archers Minions Mini P.E.K.K.A Barbarian Barrel
Archers
Zap Arrows Mini P.E.K.K.A Barbarian Barrel Ram Rider
Arrows
Zap Archers Mini P.E.K.K.A Ram Rider
Minions
Zap Mini P.E.K.K.A Barbarian Barrel Ram Rider
Mini P.E.K.K.A
Zap Archers Arrows Minions Wizard Barbarian Barrel Ram Rider
Wizard
Mini P.E.K.K.A Ram Rider
Barbarian Barrel
Zap Archers Minions Mini P.E.K.K.A Ram Rider
Ram Rider
Zap Archers Arrows Minions Mini P.E.K.K.A Wizard Barbarian Barrel

Defense Synergies 2 15

Zap
Mini P.E.K.K.A Archers Arrows Minions Barbarian Barrel Ram Rider
Archers
Barbarian Barrel Zap Minions Mini P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A Barbarian Barrel
Minions
Zap Archers Barbarian Barrel Ram Rider
Mini P.E.K.K.A
Zap Archers Arrows Wizard Barbarian Barrel Ram Rider
Wizard
Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Archers Zap Arrows Minions Mini P.E.K.K.A Wizard
Ram Rider
Zap Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Barbarian Barrel Ram Rider
Mini P.E.K.K.A Zap Minions Ram Rider
Mini P.E.K.K.A Ram Rider Archers Minions
Mini P.E.K.K.A Minions Ram Rider
Arrows Mini P.E.K.K.A Barbarian Barrel
Arrows Barbarian Barrel Zap Archers Minions
Minions Ram Rider Zap Archers Arrows Wizard
Zap Arrows Barbarian Barrel Ram Rider
Mini P.E.K.K.A Minions
Archers Mini P.E.K.K.A Barbarian Barrel
Archers Minions Zap Arrows Wizard Barbarian Barrel Ram Rider
Arrows Minions Zap Archers Wizard Ram Rider
Mini P.E.K.K.A Zap Minions Wizard Ram Rider
Wizard Zap Arrows Minions Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Ram Rider
Zap Mini P.E.K.K.A Ram Rider
Wizard Arrows Minions Mini P.E.K.K.A
Arrows Zap Archers Minions Wizard Barbarian Barrel Ram Rider
Zap Arrows Wizard Barbarian Barrel Archers Minions Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Archers Arrows Minions Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Barbarian Barrel
Zap Archers Arrows Mini P.E.K.K.A Wizard Barbarian Barrel
Zap Minions Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Zap Barbarian Barrel Ram Rider
Mini P.E.K.K.A Ram Rider
Arrows Wizard Zap Archers Minions Ram Rider
Mini P.E.K.K.A Archers Minions Ram Rider
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Barbarian Barrel
Minions Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Wizard Ram Rider
Wizard Archers
Zap Archers Minions Mini P.E.K.K.A Barbarian Barrel
Arrows Minions Zap Archers Mini P.E.K.K.A Wizard Barbarian Barrel
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Zap Barbarian Barrel Ram Rider
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Wizard Zap Arrows Barbarian Barrel
Arrows Wizard Zap Minions Ram Rider
Archers Arrows Wizard
Arrows Zap Wizard Barbarian Barrel Ram Rider
Arrows Zap Wizard Ram Rider
Minions Mini P.E.K.K.A
Zap Arrows Wizard Barbarian Barrel Ram Rider
Zap Archers Arrows Wizard
Barbarian Barrel
Arrows Minions Barbarian Barrel
Zap Arrows Barbarian Barrel
Zap Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Minions Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Wizard Barbarian Barrel
Zap Arrows Wizard Barbarian Barrel
Minions
Arrows Wizard
Zap Arrows Barbarian Barrel
Zap Arrows Wizard Barbarian Barrel
Arrows Zap Wizard Barbarian Barrel Ram Rider
Zap Arrows Wizard Ram Rider
Zap Arrows Barbarian Barrel
Zap Archers Arrows Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Archers Minions Barbarian Barrel
Zap Archers Arrows Wizard Ram Rider
Arrows Barbarian Barrel
Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows
Zap Minions
Zap
Zap Barbarian Barrel
Wizard

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