My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Golem Wizard Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Tombstone
Zap
Tombstone Inferno Tower Prince
Barbarian Barrel
Tombstone Elixir Golem Inferno Tower Wizard
The Log
Tombstone Elixir Golem Prince
Earthquake
Tombstone Elixir Golem Inferno Tower
Arrows
Tombstone
Royal Delivery
Elixir Golem Wizard Prince
Fireball
Tombstone Elixir Golem Inferno Tower Wizard
Poison
Tombstone Elixir Golem Inferno Tower Wizard
Lightning
Tombstone Inferno Tower Wizard Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Elixir Golem Inferno Tower Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Elixir Golem Golden Knight Inferno Tower Wizard Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tombstone Elixir Golem Golden Knight

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Prince Lightning
Tombstone
Elixir Golem
Lightning Arrows Wizard
Inferno Tower
Wizard
Elixir Golem Prince
Prince
Arrows Wizard Lightning
Lightning
Elixir Golem Arrows Prince
Golden Knight

Defense Synergies 0 10

Arrows
Tombstone Inferno Tower Prince Lightning Golden Knight
Tombstone
Arrows Wizard Prince
Elixir Golem
Inferno Tower
Arrows Prince
Wizard
Tombstone Prince Golden Knight
Prince
Arrows Tombstone Inferno Tower Wizard
Lightning
Arrows
Golden Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Inferno Tower Wizard Golden Knight
Inferno Tower Tombstone Prince
Inferno Tower Prince Tombstone Lightning
Inferno Tower Prince Tombstone
Lightning Arrows Tombstone Prince
Arrows
Inferno Tower Lightning Arrows Tombstone Wizard
Lightning Arrows Inferno Tower Golden Knight
Inferno Tower Tombstone Prince
Inferno Tower Prince
Arrows Tombstone Wizard
Arrows Inferno Tower Wizard
Tombstone Inferno Tower Prince Wizard Lightning
Wizard Arrows Tombstone Prince Golden Knight
Inferno Tower Tombstone Prince
Inferno Tower Prince Lightning
Wizard Arrows Tombstone Inferno Tower Prince
Arrows Tombstone Wizard Prince Golden Knight
Arrows Wizard Tombstone
Inferno Tower Prince
Wizard Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Inferno Tower Prince
Arrows Wizard Prince Lightning
Tombstone Inferno Tower Prince Lightning Golden Knight
Prince Lightning Inferno Tower
Inferno Tower Tombstone Prince
Arrows Wizard
Prince Tombstone Inferno Tower Lightning
Inferno Tower Prince
Lightning Tombstone Inferno Tower Prince
Inferno Tower Tombstone
Tombstone Inferno Tower Prince Golden Knight
Lightning Arrows Prince
Prince Lightning Tombstone Inferno Tower Wizard Golden Knight
Wizard
Tombstone Inferno Tower Prince Lightning Golden Knight
Arrows Inferno Tower Wizard Golden Knight
Arrows Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Golden Knight
Arrows Golden Knight
Lightning Arrows
Lightning Arrows Prince
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning Golden Knight
Lightning Prince
Lightning Arrows Wizard Prince Golden Knight
Lightning Arrows Wizard
Lightning Golden Knight
Lightning Arrows
Lightning Arrows Prince
Lightning Arrows Wizard Golden Knight
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard Prince
Lightning Arrows Wizard Golden Knight
Lightning Prince
Lightning Arrows Wizard
Prince Lightning
Lightning Arrows
Arrows Wizard
Arrows Wizard Lightning Golden Knight
Lightning Arrows Wizard Prince Golden Knight
Lightning Arrows Golden Knight
Lightning Arrows Wizard
Lightning Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
Prince
Arrows Wizard Lightning
Lightning Tombstone Prince
Lightning Arrows Wizard
Arrows
Lightning Wizard Prince
Arrows Wizard Lightning
Lightning Arrows
Prince
Lightning Golden Knight
Lightning
Lightning Prince Golden Knight
Prince
Lightning Wizard

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