My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Flying Machine Wizard Baby Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Flying Machine Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Fire Spirit Flying Machine Baby Dragon
Zap
Skeletons Fire Spirit Royal Giant Flying Machine
Barbarian Barrel
Skeletons Fire Spirit Wizard
The Log
Skeletons Fire Spirit Royal Giant
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Flying Machine
Royal Delivery
Skeletons Fire Spirit Flying Machine Wizard Baby Dragon Bowler
Fireball
Flying Machine Wizard Baby Dragon Bowler
Poison
Flying Machine Wizard
Lightning
Wizard Baby Dragon Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Baby Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Fireball Flying Machine Baby Dragon Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Fire Spirit Fireball Flying Machine

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Baby Dragon Bowler
Royal Giant
Fire Spirit Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball
Royal Giant Baby Dragon
Flying Machine
Royal Giant Baby Dragon Bowler
Wizard
Royal Giant
Baby Dragon
Fire Spirit Royal Giant Fireball Flying Machine Bowler
Bowler
Fire Spirit Royal Giant Flying Machine Baby Dragon

Defense Synergies 0 8

Skeletons
Fire Spirit Flying Machine Wizard Baby Dragon Bowler
Fire Spirit
Skeletons
Royal Giant
Fireball
Flying Machine
Skeletons Baby Dragon Bowler
Wizard
Skeletons
Baby Dragon
Skeletons Flying Machine Bowler
Bowler
Skeletons Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Flying Machine Wizard Baby Dragon
Skeletons Flying Machine
Bowler Skeletons Fire Spirit
Skeletons Bowler
Fireball Bowler
Fireball Bowler Skeletons Fire Spirit Flying Machine Baby Dragon
Fire Spirit Fireball Flying Machine Wizard Baby Dragon
Bowler Fireball Flying Machine Baby Dragon
Skeletons
Skeletons Fire Spirit Bowler
Skeletons Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball Flying Machine Wizard Baby Dragon
Bowler Skeletons Fire Spirit Fireball Flying Machine Wizard
Fire Spirit Fireball Wizard Bowler Baby Dragon
Fireball Bowler
Wizard Skeletons Fireball Bowler
Fire Spirit Fireball Flying Machine Wizard Baby Dragon Bowler
Wizard Baby Dragon Fire Spirit Fireball Flying Machine Bowler
Wizard Bowler Fire Spirit Fireball Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Bowler
Fireball Flying Machine Wizard Baby Dragon Bowler
Skeletons Bowler
Bowler Fireball
Skeletons Bowler
Fire Spirit Fireball Wizard Skeletons Flying Machine Baby Dragon
Skeletons Fireball Flying Machine Bowler
Skeletons Fireball Flying Machine Baby Dragon
Skeletons
Flying Machine Bowler
Fireball Bowler
Bowler Skeletons Fireball Wizard
Wizard Fireball Flying Machine Baby Dragon Bowler
Skeletons Fireball Flying Machine Baby Dragon Bowler
Bowler Fireball Flying Machine Wizard Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon Bowler
Fireball Flying Machine Baby Dragon
Fireball Flying Machine
Fireball Wizard Fire Spirit Baby Dragon Bowler
Fireball Wizard Fire Spirit Flying Machine Baby Dragon
Fire Spirit Flying Machine Wizard Baby Dragon Bowler
Fireball Fire Spirit Flying Machine Wizard Baby Dragon Bowler
Fireball Flying Machine Wizard
Fire Spirit Fireball Bowler
Fireball Flying Machine Wizard Bowler
Fireball Fire Spirit Flying Machine Wizard Baby Dragon
Flying Machine Fire Spirit Fireball Baby Dragon Bowler
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball
Fire Spirit Fireball Flying Machine Wizard Baby Dragon Bowler
Fire Spirit Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball Wizard
Bowler
Fireball Flying Machine Baby Dragon
Fire Spirit Fireball Wizard Baby Dragon Bowler
Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball Baby Dragon
Fire Spirit Fireball Flying Machine Wizard Baby Dragon
Fireball Flying Machine Wizard
Fireball Bowler
Fireball Wizard
Fireball
Fireball Wizard Bowler
Fire Spirit Fireball Flying Machine
Fireball Fire Spirit Flying Machine Wizard Baby Dragon
Fireball
Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball Flying Machine Wizard Baby Dragon Bowler
Fireball
Flying Machine
Fireball Flying Machine Baby Dragon Bowler
Fireball Flying Machine
Fireball Flying Machine Baby Dragon Bowler
Fireball Wizard Bowler

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