My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Wizard Baby Dragon Balloon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Balloon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Balloon Lava Hound
Giant Snowball
Bats Flying Machine Clone Baby Dragon Balloon Lumberjack Lava Hound
Zap
Bats Flying Machine Clone Balloon Lava Hound
Barbarian Barrel
Wizard Clone Lumberjack
The Log
Clone Lumberjack
Earthquake
Clone
Arrows
Bats Flying Machine Clone Lava Hound
Royal Delivery
Bats Flying Machine Wizard Clone Baby Dragon Balloon Lumberjack Lava Hound
Fireball
Flying Machine Wizard Clone Baby Dragon Balloon Lumberjack Lava Hound
Poison
Bats Flying Machine Wizard Clone Balloon Lava Hound
Lightning
Wizard Baby Dragon Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Flying Machine Baby Dragon Lumberjack Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Clone Flying Machine Baby Dragon

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Flying Machine Clone Baby Dragon Lumberjack
Flying Machine
Lava Hound Bats Clone Baby Dragon Balloon Lumberjack
Wizard
Balloon Lumberjack
Clone
Balloon Lava Hound Bats Flying Machine Baby Dragon Lumberjack
Baby Dragon
Lava Hound Bats Flying Machine Clone Balloon Lumberjack
Balloon
Bats Clone Lumberjack Lava Hound Flying Machine Wizard Baby Dragon
Lumberjack
Balloon Bats Flying Machine Wizard Clone Baby Dragon Lava Hound
Lava Hound
Bats Flying Machine Clone Baby Dragon Balloon Lumberjack

Defense Synergies 0 6

Bats
Baby Dragon Lumberjack
Flying Machine
Baby Dragon Lumberjack
Wizard
Lumberjack
Clone
Baby Dragon
Bats Flying Machine Lumberjack
Balloon
Lumberjack
Bats Flying Machine Wizard Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Baby Dragon
Lumberjack Bats Flying Machine
Lumberjack Bats
Lumberjack Bats
Lumberjack
Bats Flying Machine Baby Dragon Lumberjack
Bats Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon
Lumberjack
Lumberjack
Bats Flying Machine Wizard Baby Dragon Lumberjack
Bats Flying Machine Wizard Baby Dragon
Lumberjack Bats Flying Machine Wizard
Wizard Bats Baby Dragon Lumberjack
Lumberjack
Lumberjack
Wizard Bats Lumberjack
Bats Flying Machine Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Bats Flying Machine Lumberjack
Lumberjack
Wizard Bats Flying Machine Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Flying Machine Wizard Baby Dragon Lumberjack
Lumberjack Bats
Lumberjack Bats
Lumberjack
Wizard Bats Flying Machine Baby Dragon
Bats Flying Machine Lumberjack
Lumberjack
Bats Flying Machine Baby Dragon
Bats Flying Machine Lumberjack
Wizard Lumberjack
Wizard Flying Machine Baby Dragon
Bats Flying Machine Baby Dragon Lumberjack
Bats Flying Machine Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Wizard Baby Dragon
Wizard Bats Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Bats Lumberjack
Flying Machine Wizard
Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Bats
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Baby Dragon
Wizard
Flying Machine Baby Dragon
Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Baby Dragon
Bats Flying Machine Wizard Baby Dragon
Bats Flying Machine Wizard
Wizard
Wizard
Bats Flying Machine
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon Lumberjack
Flying Machine Wizard Baby Dragon
Flying Machine
Bats Flying Machine Baby Dragon
Bats Flying Machine
Flying Machine Baby Dragon

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