My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Guards Skeleton Army
Giant Snowball
Goblin Gang Barbarians Royal Recruits Guards Skeleton Army
Zap
Goblin Gang Guards Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits Valkyrie Wizard Guards Skeleton Army
The Log
Goblin Gang Barbarians Royal Recruits Guards Skeleton Army
Earthquake
Goblin Gang Barbarians Guards Skeleton Army
Arrows
Goblin Gang Royal Recruits Guards Skeleton Army
Royal Delivery
Goblin Gang Barbarians Royal Recruits Valkyrie Wizard Guards Skeleton Army
Fireball
Goblin Gang Barbarians Wizard Skeleton Army
Poison
Goblin Gang Barbarians Royal Recruits Wizard Guards Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Guards Skeleton Army Valkyrie Barbarians Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Goblin Gang Guards Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Barbarians Valkyrie
Goblin Gang
Royal Recruits Valkyrie
Barbarians
Giant Snowball
Royal Recruits
Goblin Gang
Valkyrie
Giant Snowball Goblin Gang Wizard
Wizard
Valkyrie
Guards
Skeleton Army

Defense Synergies 1 16

Giant Snowball
Goblin Gang Barbarians Royal Recruits Valkyrie Wizard Guards
Goblin Gang
Giant Snowball Barbarians Royal Recruits Valkyrie Guards Skeleton Army
Barbarians
Giant Snowball Goblin Gang Skeleton Army
Royal Recruits
Giant Snowball Goblin Gang Skeleton Army
Valkyrie
Giant Snowball Goblin Gang Wizard
Wizard
Giant Snowball Valkyrie Guards Skeleton Army
Guards
Giant Snowball Goblin Gang Wizard Skeleton Army
Skeleton Army
Goblin Gang Barbarians Royal Recruits Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Wizard
Barbarians Skeleton Army Goblin Gang Royal Recruits Valkyrie
Goblin Gang Barbarians Skeleton Army Giant Snowball Royal Recruits Valkyrie
Barbarians Royal Recruits Skeleton Army Goblin Gang Valkyrie Guards
Barbarians Royal Recruits Valkyrie Skeleton Army
Goblin Gang Skeleton Army Giant Snowball Valkyrie Guards
Giant Snowball Goblin Gang Wizard
Barbarians Royal Recruits Valkyrie
Barbarians Goblin Gang Royal Recruits Skeleton Army
Goblin Gang Guards Skeleton Army Giant Snowball Barbarians Royal Recruits Valkyrie
Goblin Gang Barbarians Valkyrie Guards Skeleton Army Giant Snowball Royal Recruits Wizard
Giant Snowball Goblin Gang Wizard
Barbarians Royal Recruits Skeleton Army Giant Snowball Goblin Gang Valkyrie Wizard Guards
Valkyrie Wizard Skeleton Army Giant Snowball Goblin Gang Barbarians Royal Recruits Guards
Barbarians Royal Recruits Skeleton Army Goblin Gang
Barbarians Skeleton Army Giant Snowball Goblin Gang Royal Recruits
Barbarians Wizard Goblin Gang Royal Recruits Valkyrie Skeleton Army
Valkyrie Giant Snowball Goblin Gang Barbarians Royal Recruits Wizard Guards Skeleton Army
Giant Snowball Valkyrie Wizard Barbarians Royal Recruits Guards
Barbarians Royal Recruits
Goblin Gang Royal Recruits Valkyrie Wizard Skeleton Army Giant Snowball Barbarians Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Valkyrie Guards Skeleton Army Giant Snowball
Giant Snowball Goblin Gang Valkyrie Wizard
Goblin Gang Barbarians Royal Recruits Guards Skeleton Army Valkyrie
Goblin Gang Royal Recruits Valkyrie Guards Skeleton Army Barbarians
Barbarians Royal Recruits Goblin Gang Valkyrie Guards Skeleton Army
Wizard Giant Snowball Goblin Gang
Goblin Gang Royal Recruits Guards Skeleton Army Barbarians Valkyrie
Barbarians Royal Recruits Valkyrie Skeleton Army
Royal Recruits Giant Snowball Barbarians Valkyrie Skeleton Army
Royal Recruits Goblin Gang Barbarians Guards Skeleton Army
Barbarians Royal Recruits Valkyrie Guards
Royal Recruits Skeleton Army Giant Snowball Barbarians Valkyrie Guards
Barbarians Royal Recruits Skeleton Army Goblin Gang Valkyrie Wizard Guards
Royal Recruits Wizard Barbarians Valkyrie Skeleton Army
Goblin Gang Barbarians Royal Recruits Guards Skeleton Army Valkyrie
Valkyrie Giant Snowball Barbarians Royal Recruits Wizard
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Guards
Giant Snowball
Barbarians Royal Recruits Valkyrie Guards
Wizard Giant Snowball Valkyrie
Wizard Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Goblin Gang Guards
Royal Recruits Valkyrie Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard
Royal Recruits Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Valkyrie Wizard
Giant Snowball Wizard
Giant Snowball Barbarians Royal Recruits
Giant Snowball Valkyrie Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Goblin Gang Barbarians Royal Recruits Guards Skeleton Army
Giant Snowball Wizard
Goblin Gang Valkyrie Wizard
Giant Snowball Wizard
Giant Snowball
Royal Recruits
Giant Snowball Goblin Gang Royal Recruits Guards
Giant Snowball
Giant Snowball Royal Recruits
Wizard

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