My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Barbarians Baby Dragon Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Barbarians Wizard Lumberjack
The Log
Barbarians Lumberjack
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Wizard Baby Dragon Balloon Lumberjack
Fireball
Barbarians Wizard Baby Dragon Balloon Lumberjack
Poison
Bats Barbarians Wizard Balloon
Lightning
Wizard Baby Dragon Balloon Lumberjack
Rocket
Barbarians Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Fireball Baby Dragon Lumberjack Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Fireball Baby Dragon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Baby Dragon Lumberjack
Barbarians
Balloon
Fireball
Tornado Baby Dragon
Wizard
Tornado Balloon Lumberjack
Tornado
Fireball Wizard Baby Dragon Balloon
Baby Dragon
Tornado Bats Fireball Balloon Lumberjack
Balloon
Bats Lumberjack Barbarians Wizard Tornado Baby Dragon
Lumberjack
Balloon Bats Wizard Baby Dragon

Defense Synergies 2 6

Bats
Baby Dragon Lumberjack
Barbarians
Fireball
Tornado Lumberjack
Wizard
Tornado Lumberjack
Tornado
Fireball Wizard Baby Dragon
Baby Dragon
Bats Tornado Lumberjack
Balloon
Lumberjack
Bats Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Barbarians Lumberjack Bats
Barbarians Tornado Lumberjack Bats
Barbarians Lumberjack Bats
Barbarians Fireball Tornado Lumberjack
Fireball Tornado Bats Baby Dragon Lumberjack
Bats Tornado Fireball Wizard Baby Dragon
Barbarians Fireball Baby Dragon
Barbarians Tornado Lumberjack
Tornado Barbarians Lumberjack
Bats Barbarians Fireball Wizard Tornado Baby Dragon Lumberjack
Bats Fireball Wizard Tornado Baby Dragon
Barbarians Lumberjack Bats Fireball Wizard
Fireball Wizard Bats Barbarians Tornado Baby Dragon Lumberjack
Barbarians Lumberjack
Barbarians Tornado Fireball Lumberjack
Barbarians Wizard Bats Fireball Tornado Lumberjack
Fireball Bats Barbarians Wizard Tornado Baby Dragon Lumberjack
Wizard Tornado Baby Dragon Bats Barbarians Fireball Lumberjack
Barbarians Tornado Lumberjack
Wizard Bats Barbarians Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball
Fireball Wizard Baby Dragon Lumberjack
Barbarians Lumberjack Bats
Lumberjack Bats Barbarians Fireball Tornado
Barbarians Lumberjack
Fireball Wizard Bats Tornado Baby Dragon
Bats Barbarians Fireball Lumberjack
Barbarians Lumberjack
Bats Barbarians Fireball Tornado Baby Dragon
Barbarians
Bats Barbarians Lumberjack
Barbarians Fireball Tornado
Barbarians Fireball Wizard Lumberjack
Wizard Barbarians Fireball Baby Dragon
Barbarians Bats Fireball Tornado Baby Dragon Lumberjack
Bats Barbarians Fireball Wizard Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Bats Tornado Baby Dragon
Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado
Bats Fireball Tornado Lumberjack
Fireball Wizard Tornado
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado
Bats
Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Wizard Tornado
Tornado
Barbarians Fireball Baby Dragon
Tornado Fireball Wizard Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Wizard Tornado Baby Dragon
Fireball Tornado Baby Dragon
Bats Fireball Wizard Tornado Baby Dragon
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Bats Barbarians Fireball
Fireball Wizard Tornado Baby Dragon
Fireball
Fireball Wizard Baby Dragon Lumberjack
Fireball Wizard Baby Dragon
Fireball Tornado
Bats Fireball Tornado Baby Dragon
Bats Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Wizard

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