My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Bomber Bats Goblin Gang Hog Rider Goblin Barrel
Zap
Bomber Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Wizard Goblin Barrel
The Log
Bomber Goblin Gang Hog Rider Goblin Barrel
Earthquake
Bomber Goblin Gang Hog Rider Goblin Barrel
Arrows
Bomber Bats Goblin Gang Goblin Barrel
Royal Delivery
Bomber Bats Goblin Gang Hog Rider Wizard Goblin Barrel P.E.K.K.A
Fireball
Bomber Goblin Gang Hog Rider Wizard Goblin Barrel
Poison
Bomber Bats Goblin Gang Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Goblin Barrel Hog Rider Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Goblin Barrel P.E.K.K.A
Goblin Gang
Hog Rider Goblin Barrel P.E.K.K.A
Hog Rider
Bats Goblin Gang Bomber Wizard Goblin Barrel Poison
Wizard
Hog Rider P.E.K.K.A
Goblin Barrel
Goblin Gang Bats Hog Rider P.E.K.K.A
Poison
P.E.K.K.A Hog Rider
P.E.K.K.A
Poison Bomber Bats Goblin Gang Wizard Goblin Barrel

Defense Synergies 0 5

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Goblin Gang
P.E.K.K.A
Hog Rider
Wizard
P.E.K.K.A
Goblin Barrel
Poison
P.E.K.K.A
Bomber Bats Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
P.E.K.K.A Bomber Bats Goblin Gang
Goblin Gang P.E.K.K.A Bomber Bats
P.E.K.K.A Bomber Bats Goblin Gang
Bomber Poison P.E.K.K.A
Goblin Gang Bomber Bats
Bats Goblin Gang Wizard Poison
Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Bomber
Bats Goblin Gang Poison Bomber Wizard
Bats Goblin Gang Wizard Poison
P.E.K.K.A Bomber Bats Goblin Gang Wizard
Bomber Wizard Bats Goblin Gang Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Wizard Bomber Bats Goblin Gang Poison P.E.K.K.A
Bomber Bats Goblin Gang Wizard
Wizard Poison Bomber Bats
P.E.K.K.A
Bomber Goblin Gang Wizard Bats Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Poison Bomber Goblin Gang Wizard
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Goblin Gang
Wizard Poison Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Wizard
Wizard Bomber
Goblin Gang Bomber Bats Poison P.E.K.K.A
Bats Poison Bomber Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Bomber Wizard Poison
Wizard Poison Bats
Bomber Wizard Poison
Poison Wizard
Poison Wizard
Bats Goblin Gang Poison
Poison Wizard
Poison Wizard
Poison
Poison
Poison
Bomber Wizard Poison
Wizard Poison
Poison
Bomber Bats
Bomber Wizard Poison
Bomber Wizard Poison
Poison
Wizard Poison
Poison
Poison Bomber Wizard
Poison Wizard
Wizard Poison
Poison
Poison Bats Wizard
Bats Wizard Poison
Poison Bomber Wizard
Poison
P.E.K.K.A
Wizard Poison
Bats Goblin Gang
Poison Wizard
Poison Goblin Gang Wizard
Bomber Wizard Poison
Poison
P.E.K.K.A
Bats Goblin Gang Poison
Bats Poison
Poison

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