My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Tombstone Goblin Barrel Balloon
Zap
Tombstone Goblin Barrel Balloon
Barbarian Barrel
Knight Tombstone Wizard Goblin Barrel Electro Wizard
The Log
Tombstone Goblin Barrel
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel
Royal Delivery
Knight Wizard Goblin Barrel Balloon Electro Wizard
Fireball
Tombstone Wizard Goblin Barrel Balloon Electro Wizard
Poison
Tombstone Wizard Balloon Electro Wizard
Lightning
Knight Tombstone Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Tombstone Goblin Barrel Tornado Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Tombstone Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Balloon Electro Wizard Knight
Knight
Goblin Barrel Balloon Zap Wizard Electro Wizard
Tombstone
Wizard
Tornado Knight Balloon
Goblin Barrel
Knight Balloon
Tornado
Zap Wizard Balloon
Balloon
Zap Knight Wizard Goblin Barrel Tornado Electro Wizard
Electro Wizard
Zap Knight Balloon

Defense Synergies 3 9

Zap
Electro Wizard Knight Tombstone Tornado
Knight
Electro Wizard Zap Wizard Tornado
Tombstone
Zap Wizard Electro Wizard
Wizard
Tornado Knight Tombstone Electro Wizard
Goblin Barrel
Tornado
Wizard Zap Knight Electro Wizard
Balloon
Electro Wizard
Zap Knight Tombstone Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Wizard Electro Wizard
Zap Knight Tombstone Electro Wizard
Tornado Knight Tombstone Electro Wizard
Knight Tombstone Electro Wizard
Tombstone Tornado
Tornado Zap Electro Wizard
Tornado Electro Wizard Zap Tombstone Wizard
Zap Electro Wizard
Tombstone Tornado
Knight Tornado Electro Wizard
Electro Wizard Zap Knight Tombstone Wizard Tornado
Zap Wizard Tornado Electro Wizard
Tombstone Zap Knight Wizard Electro Wizard
Wizard Zap Tombstone Tornado Electro Wizard
Knight Tombstone Electro Wizard
Tornado Zap Electro Wizard
Wizard Knight Tombstone Tornado Electro Wizard
Tombstone Zap Knight Wizard Tornado Electro Wizard
Zap Wizard Tornado Knight Tombstone Electro Wizard
Tornado Electro Wizard
Wizard Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tombstone Electro Wizard
Electro Wizard Zap Knight Wizard
Tombstone Zap Knight Electro Wizard
Zap Knight Tornado Electro Wizard
Knight Tombstone
Wizard Zap Tornado Electro Wizard
Knight Tombstone Electro Wizard
Knight
Zap Electro Wizard Knight Tombstone Tornado
Tombstone
Knight Tombstone
Zap Tornado Electro Wizard
Knight Tombstone Wizard
Wizard
Tombstone Electro Wizard Zap Knight Tornado
Zap Wizard Electro Wizard
Zap Tombstone Electro Wizard
Tombstone Tornado
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Electro Wizard
Knight
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Electro Wizard
Zap Knight Wizard Tornado Electro Wizard
Zap Wizard Tornado
Knight
Zap
Zap Wizard
Wizard
Tornado
Zap Wizard Electro Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Tombstone
Zap Wizard Tornado Electro Wizard
Knight Wizard Electro Wizard
Zap Wizard
Zap Tornado
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Electro Wizard
Wizard

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