My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void Lumberjack Night Witch Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Dragon Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Electro Dragon Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Ram Rider
Giant Snowball
Bats Battle Ram Electro Dragon Ram Rider
Zap
Bats Battle Ram Ram Rider
Barbarian Barrel
Battle Ram Wizard
The Log
Mini P.E.K.K.A Battle Ram Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Wizard Electro Dragon Ram Rider
Fireball
Battle Ram Wizard Electro Dragon Ram Rider
Poison
Bats Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Battle Ram Wizard Electro Dragon Ram Rider Archer Queen
Rocket
Wizard Electro Dragon Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Mini P.E.K.K.A Battle Ram Wizard Electro Dragon Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Mini P.E.K.K.A Battle Ram

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram Ram Rider
Mini P.E.K.K.A
Bats Wizard The Log Ram Rider
Battle Ram
The Log Bats Archer Queen
Wizard
Mini P.E.K.K.A Ram Rider
Electro Dragon
The Log
Battle Ram Mini P.E.K.K.A Ram Rider
Ram Rider
Bats Mini P.E.K.K.A Wizard The Log Archer Queen
Archer Queen
Battle Ram Ram Rider

Defense Synergies 2 8

Bats
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bats Wizard Electro Dragon Ram Rider
Battle Ram
Wizard
Mini P.E.K.K.A The Log
Electro Dragon
Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Archer Queen Bats Wizard Electro Dragon Ram Rider
Ram Rider
Mini P.E.K.K.A The Log
Archer Queen
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log Ram Rider
Mini P.E.K.K.A Bats Electro Dragon The Log Ram Rider
Mini P.E.K.K.A Ram Rider Bats Electro Dragon
Mini P.E.K.K.A Bats Electro Dragon Ram Rider
Mini P.E.K.K.A The Log
The Log Bats Electro Dragon
Bats Ram Rider Wizard Electro Dragon
Electro Dragon The Log Ram Rider
Mini P.E.K.K.A Archer Queen
Mini P.E.K.K.A
Bats Wizard Electro Dragon The Log Ram Rider
Bats Wizard Electro Dragon Ram Rider
Mini P.E.K.K.A Bats Wizard Electro Dragon The Log Ram Rider
Wizard Bats Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A The Log Ram Rider
Wizard Bats Mini P.E.K.K.A Electro Dragon
Bats Wizard Electro Dragon The Log Ram Rider
Wizard The Log Bats Electro Dragon Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Bats Mini P.E.K.K.A Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Dragon The Log
Bats Mini P.E.K.K.A Electro Dragon The Log Ram Rider
Mini P.E.K.K.A Bats The Log Ram Rider
Mini P.E.K.K.A Ram Rider
Wizard Bats Electro Dragon Ram Rider
Mini P.E.K.K.A Bats Ram Rider
Mini P.E.K.K.A
Electro Dragon Bats Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Electro Dragon
The Log Archer Queen
Mini P.E.K.K.A Wizard Ram Rider
Wizard Electro Dragon
Electro Dragon Bats Mini P.E.K.K.A The Log Archer Queen
Bats Mini P.E.K.K.A Wizard Electro Dragon The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Electro Dragon The Log Ram Rider
Electro Dragon The Log
The Log
Wizard The Log
Wizard Bats Electro Dragon Ram Rider
Wizard The Log
The Log Wizard Electro Dragon Ram Rider
The Log Wizard Electro Dragon Ram Rider
Bats Mini P.E.K.K.A Electro Dragon
Wizard Electro Dragon The Log Ram Rider
Wizard Electro Dragon Archer Queen
The Log
Electro Dragon
The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
The Log
Wizard
The Log
Electro Dragon The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon Ram Rider
Wizard Electro Dragon The Log Ram Rider
The Log
Bats Wizard Electro Dragon
Electro Dragon Bats Wizard
Mini P.E.K.K.A
Wizard Electro Dragon The Log
Electro Dragon
Wizard The Log
Bats Electro Dragon
Wizard Electro Dragon Ram Rider Archer Queen
The Log
Mini P.E.K.K.A Wizard Electro Dragon
The Log Wizard Electro Dragon
Archer Queen
Electro Dragon Archer Queen
Electro Dragon Bats The Log Archer Queen
Bats Electro Dragon Archer Queen
Electro Dragon The Log Archer Queen

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