My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Dark Prince
Giant Snowball
Bats Guards
Zap
Bats Guards Dark Prince
Barbarian Barrel
Wizard Guards Dark Prince Electro Wizard
The Log
Mini P.E.K.K.A Guards Dark Prince
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Wizard Guards Dark Prince Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Bats Wizard Guards Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Tornado Fireball Mini P.E.K.K.A Dark Prince Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Tornado Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Dark Prince
Fireball
Tornado Dark Prince Electro Wizard
Mini P.E.K.K.A
Bats Wizard Tornado Dark Prince Electro Wizard
Wizard
Tornado Mini P.E.K.K.A Dark Prince
Guards
Tornado
Fireball Wizard Mini P.E.K.K.A Dark Prince
Dark Prince
Bats Fireball Mini P.E.K.K.A Wizard Tornado Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Dark Prince

Defense Synergies 3 16

Bats
Mini P.E.K.K.A Dark Prince Electro Wizard
Fireball
Tornado Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Fireball Wizard Guards Tornado
Wizard
Tornado Mini P.E.K.K.A Guards Dark Prince Electro Wizard
Guards
Mini P.E.K.K.A Wizard Electro Wizard
Tornado
Fireball Wizard Mini P.E.K.K.A Dark Prince Electro Wizard
Dark Prince
Bats Fireball Wizard Tornado Electro Wizard
Electro Wizard
Mini P.E.K.K.A Bats Fireball Wizard Guards Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Mini P.E.K.K.A Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Tornado Bats Dark Prince Electro Wizard
Mini P.E.K.K.A Bats Guards Dark Prince Electro Wizard
Fireball Mini P.E.K.K.A Tornado Dark Prince
Fireball Tornado Bats Guards Dark Prince Electro Wizard
Bats Tornado Electro Wizard Fireball Wizard
Fireball Electro Wizard
Mini P.E.K.K.A Tornado
Guards Tornado Mini P.E.K.K.A Dark Prince Electro Wizard
Bats Guards Electro Wizard Fireball Wizard Tornado Dark Prince
Bats Fireball Wizard Tornado Electro Wizard
Mini P.E.K.K.A Bats Fireball Wizard Guards Dark Prince Electro Wizard
Fireball Wizard Bats Mini P.E.K.K.A Guards Tornado Dark Prince Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Fireball Mini P.E.K.K.A Electro Wizard
Wizard Bats Fireball Mini P.E.K.K.A Tornado Dark Prince Electro Wizard
Fireball Bats Wizard Guards Tornado Dark Prince Electro Wizard
Wizard Tornado Bats Fireball Guards Dark Prince Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Wizard Dark Prince Bats Fireball Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Wizard
Guards Bats Mini P.E.K.K.A Dark Prince Electro Wizard
Mini P.E.K.K.A Guards Dark Prince Bats Fireball Tornado Electro Wizard
Mini P.E.K.K.A Guards Dark Prince
Fireball Wizard Bats Tornado Electro Wizard
Mini P.E.K.K.A Guards Dark Prince Bats Fireball Electro Wizard
Mini P.E.K.K.A Dark Prince
Electro Wizard Bats Fireball Mini P.E.K.K.A Tornado Dark Prince
Guards
Bats Mini P.E.K.K.A Guards Dark Prince
Fireball Guards Tornado Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Fireball Wizard Guards
Wizard Fireball
Guards Electro Wizard Bats Fireball Mini P.E.K.K.A Tornado Dark Prince
Bats Fireball Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Tornado Electro Wizard
Fireball
Fireball Guards Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Bats Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Bats Fireball Mini P.E.K.K.A Guards Tornado Electro Wizard
Fireball Wizard Tornado Dark Prince Electro Wizard
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard Dark Prince
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball Tornado
Bats Fireball Wizard Tornado Electro Wizard
Electro Wizard Bats Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Bats Fireball Guards Dark Prince
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Dark Prince Electro Wizard
Fireball Wizard
Fireball Tornado
Dark Prince
Bats Fireball Guards Tornado Electro Wizard
Bats Fireball Tornado Electro Wizard
Fireball Tornado Dark Prince Electro Wizard
Fireball Wizard

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