My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Balloon Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Balloon
Giant Snowball
Bats Hog Rider Witch Balloon Lumberjack
Zap
Bats Firecracker Witch Balloon
Barbarian Barrel
Firecracker Wizard Witch Lumberjack
The Log
Firecracker Hog Rider Witch Lumberjack
Earthquake
Firecracker Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Hog Rider Wizard Witch Balloon Lumberjack
Fireball
Firecracker Hog Rider Wizard Witch Balloon Lumberjack
Poison
Bats Firecracker Wizard Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Hog Rider Lumberjack Golden Knight Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Hog Rider Lumberjack

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Firecracker Lumberjack
Firecracker
Hog Rider Bats Balloon Lumberjack
Hog Rider
Bats Firecracker Wizard Witch Balloon Lumberjack Golden Knight
Wizard
Hog Rider Balloon Lumberjack
Witch
Hog Rider Lumberjack
Balloon
Bats Lumberjack Firecracker Hog Rider Wizard Golden Knight
Lumberjack
Balloon Bats Firecracker Hog Rider Wizard Witch
Golden Knight
Hog Rider Balloon

Defense Synergies 0 8

Bats
Firecracker Lumberjack Golden Knight
Firecracker
Bats Lumberjack Golden Knight
Hog Rider
Wizard
Lumberjack Golden Knight
Witch
Lumberjack
Balloon
Lumberjack
Bats Firecracker Wizard Witch
Golden Knight
Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Golden Knight
Lumberjack Bats Firecracker Witch
Witch Lumberjack Bats
Witch Lumberjack Bats Firecracker
Firecracker Lumberjack
Bats Firecracker Lumberjack
Bats Firecracker Wizard Witch
Golden Knight
Witch Lumberjack
Firecracker Lumberjack
Bats Witch Firecracker Wizard Lumberjack
Bats Firecracker Wizard Witch
Lumberjack Bats Wizard Witch
Wizard Bats Firecracker Witch Lumberjack Golden Knight
Lumberjack
Lumberjack
Wizard Bats Firecracker Witch Lumberjack
Bats Firecracker Wizard Witch Lumberjack Golden Knight
Wizard Witch Bats Firecracker Lumberjack
Lumberjack
Wizard Bats Firecracker Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch
Firecracker Wizard Lumberjack
Lumberjack Bats Witch Golden Knight
Lumberjack Bats
Witch Lumberjack
Firecracker Wizard Bats Witch
Bats Witch Lumberjack
Lumberjack
Bats Firecracker Witch
Witch
Bats Witch Lumberjack Golden Knight
Wizard Witch Lumberjack Golden Knight
Wizard Firecracker Witch
Witch Bats Firecracker Lumberjack Golden Knight
Bats Firecracker Wizard Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Wizard Firecracker
Firecracker Wizard Bats Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard Golden Knight
Bats Lumberjack
Firecracker Wizard Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Wizard Witch Golden Knight
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Wizard Witch Golden Knight
Wizard
Firecracker Wizard Witch
Witch
Firecracker Wizard Witch Golden Knight
Wizard Witch Golden Knight
Firecracker Golden Knight
Bats Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Wizard
Firecracker
Firecracker Wizard
Bats Witch
Firecracker Wizard Witch
Firecracker Wizard Lumberjack
Firecracker Wizard
Firecracker
Bats Firecracker Witch Golden Knight
Firecracker Bats Witch
Firecracker Witch Golden Knight
Firecracker Wizard

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