My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Zappies Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Zappies Guards Clone
Zap
Bats Skeleton Barrel Zappies Guards Clone
Barbarian Barrel
Skeleton Barrel Zappies Wizard Guards Clone Giant Skeleton
The Log
Skeleton Barrel Zappies Guards Clone Giant Skeleton
Earthquake
Zappies Guards Clone
Arrows
Bats Skeleton Barrel Zappies Guards Clone
Royal Delivery
Bats Skeleton Barrel Zappies Wizard Guards Clone Giant Skeleton
Fireball
Skeleton Barrel Zappies Wizard Clone
Poison
Bats Skeleton Barrel Zappies Wizard Guards Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Guards Clone Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Barrel Guards Clone Tornado Zappies Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Skeleton Barrel Guards Clone

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Clone
Skeleton Barrel
Bats Clone Zappies Guards Tornado Giant Skeleton
Zappies
Skeleton Barrel Clone Giant Skeleton
Wizard
Tornado Giant Skeleton
Guards
Skeleton Barrel Clone
Clone
Skeleton Barrel Giant Skeleton Bats Zappies Guards
Tornado
Wizard Skeleton Barrel Giant Skeleton
Giant Skeleton
Bats Clone Skeleton Barrel Zappies Wizard Tornado

Defense Synergies 1 9

Bats
Zappies Giant Skeleton
Skeleton Barrel
Zappies
Bats Guards Tornado Giant Skeleton
Wizard
Tornado Guards Giant Skeleton
Guards
Zappies Wizard Giant Skeleton
Clone
Tornado
Wizard Zappies Giant Skeleton
Giant Skeleton
Bats Zappies Wizard Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Zappies Wizard
Bats Zappies
Tornado Bats Zappies Giant Skeleton
Bats Zappies Guards
Tornado Giant Skeleton
Tornado Bats Zappies Guards
Bats Tornado Zappies Wizard
Skeleton Barrel Giant Skeleton
Zappies Tornado
Guards Tornado Zappies Giant Skeleton
Bats Guards Zappies Wizard Tornado Giant Skeleton
Bats Zappies Wizard Tornado
Bats Zappies Wizard Guards Giant Skeleton
Wizard Bats Zappies Guards Tornado
Zappies
Tornado Zappies
Wizard Bats Zappies Tornado
Bats Zappies Wizard Guards Tornado
Wizard Tornado Bats Zappies Guards Giant Skeleton
Zappies Tornado
Wizard Bats Zappies Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Giant Skeleton
Skeleton Barrel Wizard
Zappies Guards Giant Skeleton Bats
Guards Giant Skeleton Bats Zappies Tornado
Giant Skeleton Zappies Guards
Wizard Bats Skeleton Barrel Zappies Tornado
Guards Bats Zappies Giant Skeleton
Giant Skeleton Zappies
Giant Skeleton Bats Zappies Tornado
Zappies Guards
Bats Zappies Guards Giant Skeleton
Guards Tornado Giant Skeleton
Giant Skeleton Zappies Wizard Guards
Wizard Zappies
Zappies Guards Bats Tornado Giant Skeleton
Bats Zappies Wizard Giant Skeleton
Tornado
Zappies Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Guards Giant Skeleton
Skeleton Barrel Tornado
Skeleton Barrel Giant Skeleton
Skeleton Barrel Guards Giant Skeleton
Wizard
Wizard Bats Skeleton Barrel Tornado
Wizard Tornado
Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado
Bats Guards Tornado
Skeleton Barrel Wizard Tornado
Wizard Tornado
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Tornado
Bats
Skeleton Barrel Wizard
Skeleton Barrel Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Skeleton Barrel
Tornado Wizard
Skeleton Barrel Wizard Tornado
Skeleton Barrel Wizard Tornado
Skeleton Barrel Tornado
Bats Wizard Tornado
Bats Skeleton Barrel Zappies Wizard Guards
Wizard
Zappies
Giant Skeleton
Wizard
Skeleton Barrel Bats Zappies Guards
Zappies Wizard Tornado
Wizard
Skeleton Barrel Wizard
Tornado Giant Skeleton
Bats Zappies Guards Tornado Giant Skeleton
Bats Zappies Tornado
Skeleton Barrel Tornado Giant Skeleton
Wizard

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