My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Princess Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Fisherman
Giant Snowball
Bats Hog Rider Witch Princess Fisherman Lumberjack
Zap
Bats Witch Princess Fisherman
Barbarian Barrel
Wizard Witch Princess Lumberjack
The Log
Hog Rider Witch Princess Fisherman Lumberjack
Earthquake
Hog Rider Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Hog Rider Wizard Witch Princess Fisherman Lumberjack
Fireball
Hog Rider Wizard Witch Princess Fisherman Lumberjack
Poison
Bats Wizard Witch Princess Fisherman
Lightning
Wizard Witch Fisherman Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Princess Fisherman Hog Rider Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Princess Fisherman

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Fisherman Lumberjack
Zap
Hog Rider Bats Witch Princess Fisherman Lumberjack
Hog Rider
Bats Zap Wizard Witch Princess Lumberjack
Wizard
Hog Rider Lumberjack
Witch
Zap Hog Rider Lumberjack
Princess
Zap Hog Rider
Fisherman
Bats Zap
Lumberjack
Bats Zap Hog Rider Wizard Witch

Defense Synergies 0 10

Bats
Zap Fisherman Lumberjack
Zap
Bats Witch Princess Fisherman Lumberjack
Hog Rider
Wizard
Lumberjack
Witch
Zap Fisherman Lumberjack
Princess
Zap
Fisherman
Bats Zap Witch
Lumberjack
Bats Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Bats Zap Witch Fisherman
Witch Fisherman Lumberjack Bats
Witch Lumberjack Bats Fisherman
Princess Lumberjack
Bats Zap Lumberjack
Bats Zap Wizard Witch Princess
Zap
Witch Princess Fisherman Lumberjack
Fisherman Lumberjack
Bats Witch Zap Wizard Princess Fisherman Lumberjack
Bats Zap Wizard Witch Princess
Lumberjack Bats Zap Wizard Witch
Wizard Bats Zap Witch Princess Lumberjack
Lumberjack
Zap Fisherman Lumberjack
Wizard Bats Witch Fisherman Lumberjack
Bats Zap Wizard Witch Fisherman Lumberjack
Zap Wizard Witch Bats Princess Fisherman Lumberjack
Fisherman Lumberjack
Wizard Bats Witch Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Fisherman
Zap Wizard Fisherman Lumberjack
Lumberjack Bats Zap Witch Fisherman
Lumberjack Bats Zap Fisherman
Witch Fisherman Lumberjack
Wizard Bats Zap Witch Princess
Bats Witch Lumberjack
Fisherman Lumberjack
Zap Bats Witch
Witch
Bats Witch Lumberjack
Zap
Wizard Witch Lumberjack
Wizard Witch Princess
Witch Bats Zap Fisherman Lumberjack
Bats Zap Wizard Witch Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Fisherman
Wizard Zap
Wizard Bats Zap Witch Princess
Wizard Witch Princess
Zap Wizard Princess
Zap Wizard Fisherman
Bats Fisherman Lumberjack
Zap Wizard Princess Fisherman
Zap Wizard Princess
Princess Fisherman
Princess Fisherman
Princess Zap Fisherman
Zap Wizard Witch Princess
Wizard Princess
Bats Fisherman
Zap Wizard Princess Fisherman
Zap Wizard Witch Princess
Wizard Princess
Fisherman
Zap
Zap Wizard Witch Princess
Witch Fisherman
Zap Wizard Witch Princess Fisherman
Zap Wizard Witch Princess Fisherman
Zap Fisherman
Bats Zap Wizard Witch Princess
Zap Bats Wizard Witch
Zap Wizard
Zap Princess
Wizard Princess
Zap Bats Witch Princess
Zap Wizard Witch Princess
Wizard Princess Lumberjack
Zap Wizard Princess
Zap
Zap Bats Witch Princess
Bats Zap Witch Princess
Zap Witch Princess
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: