My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Night Witch Skeleton King
Giant Snowball
Bomber Bats Night Witch Skeleton King
Zap
Bomber Bats Night Witch Skeleton King
Barbarian Barrel
Bomber Elite Barbarians Wizard Night Witch Skeleton King
The Log
Bomber Elite Barbarians Skeleton King
Earthquake
Bomber Skeleton King
Arrows
Bomber Bats Night Witch Skeleton King
Royal Delivery
Bomber Bats Elite Barbarians Wizard Night Witch Skeleton King
Fireball
Bomber Elite Barbarians Wizard Night Witch Skeleton King
Poison
Bomber Bats Wizard Night Witch Skeleton King
Lightning
Elite Barbarians Wizard Night Witch Skeleton King
Rocket
Elite Barbarians Wizard Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Night Witch Skeleton King Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Arrows Night Witch

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Elite Barbarians
Bats
Bomber Elite Barbarians Golem Skeleton King
Arrows
Elite Barbarians Golem Night Witch
Elite Barbarians
Arrows Bomber Bats Wizard
Wizard
Elite Barbarians Golem
Golem
Bomber Arrows Night Witch Bats Wizard Skeleton King
Night Witch
Golem Arrows Skeleton King
Skeleton King
Bats Golem Night Witch

Defense Synergies 0 4

Bomber
Bats
Bats
Bomber Skeleton King
Arrows
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton King
Golem
Night Witch
Skeleton King
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Elite Barbarians Bats Night Witch
Bomber Bats Elite Barbarians Night Witch
Elite Barbarians Night Witch Bats Skeleton King
Bomber Arrows Elite Barbarians
Arrows Bomber Bats Night Witch
Bats Arrows Wizard Night Witch
Arrows
Elite Barbarians Night Witch Skeleton King
Elite Barbarians Bomber Night Witch
Bats Bomber Arrows Wizard Night Witch Skeleton King
Arrows Bats Wizard Night Witch
Night Witch Bomber Bats Elite Barbarians Wizard
Bomber Wizard Bats Arrows Night Witch Skeleton King
Elite Barbarians Skeleton King
Elite Barbarians
Wizard Bomber Bats Arrows Elite Barbarians Night Witch
Arrows Bomber Bats Elite Barbarians Wizard Night Witch
Arrows Wizard Bomber Bats
Elite Barbarians
Bomber Wizard Bats Arrows Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Arrows Elite Barbarians Wizard
Bats Elite Barbarians
Bats Elite Barbarians Night Witch
Elite Barbarians Night Witch
Arrows Wizard Bats
Bats Elite Barbarians Night Witch
Elite Barbarians
Bats Elite Barbarians
Bats Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Wizard Night Witch Skeleton King
Wizard Bomber
Elite Barbarians Bomber Bats Night Witch Skeleton King
Bats Arrows Bomber Elite Barbarians Wizard Skeleton King
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Bats
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Elite Barbarians Night Witch
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber Bats Night Witch
Bomber Arrows Wizard
Bomber Arrows Wizard
Night Witch
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Bats Arrows Wizard Night Witch
Bats Wizard
Elite Barbarians Night Witch
Bomber Arrows Wizard Night Witch
Arrows
Arrows Wizard
Bats Night Witch
Arrows Wizard
Arrows
Wizard
Arrows Bomber Wizard Skeleton King
Arrows
Elite Barbarians
Bats Elite Barbarians Skeleton King
Bats
Wizard

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