My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince Inferno Dragon
Giant Snowball
Bats Tombstone Hog Rider Inferno Dragon
Zap
Bats Tombstone Prince Inferno Dragon
Barbarian Barrel
Tombstone Wizard
The Log
Tombstone Hog Rider Prince
Earthquake
Tombstone Hog Rider
Arrows
Bats Tombstone
Royal Delivery
Bats Hog Rider Wizard Prince Inferno Dragon
Fireball
Tombstone Hog Rider Wizard Inferno Dragon
Poison
Bats Tombstone Wizard
Lightning
Tombstone Wizard Prince Inferno Dragon
Rocket
Hog Rider Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Rage Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Tombstone Hog Rider Inferno Dragon Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Rage Prince Inferno Dragon
Tombstone
Hog Rider
Bats Rage The Log Wizard Prince
Wizard
Hog Rider Rage Prince
Rage
Hog Rider Bats Wizard Prince
Prince
Bats Hog Rider Wizard Rage The Log
The Log
Hog Rider Prince
Inferno Dragon
Bats

Defense Synergies 1 9

Bats
Prince The Log Inferno Dragon
Tombstone
Wizard Prince Inferno Dragon
Hog Rider
Wizard
Tombstone Prince The Log
Rage
Prince
The Log Bats Tombstone Wizard
The Log
Prince Bats Wizard Inferno Dragon
Inferno Dragon
Bats Tombstone The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard The Log
Inferno Dragon Bats Tombstone Prince The Log
Prince Bats Tombstone Inferno Dragon
Prince Inferno Dragon Bats Tombstone
Tombstone Prince The Log
The Log Bats
Bats Inferno Dragon Tombstone Wizard
The Log
Inferno Dragon Tombstone Prince
Prince
Bats Tombstone Wizard The Log
Inferno Dragon Bats Wizard
Tombstone Prince Bats Wizard The Log
Wizard Bats Tombstone Prince The Log
Inferno Dragon Tombstone Prince
Prince The Log Inferno Dragon
Wizard Bats Tombstone Prince
Tombstone Bats Wizard Prince The Log
Wizard The Log Bats Tombstone Inferno Dragon
Prince Inferno Dragon
Wizard Bats Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Prince
Wizard Prince The Log Inferno Dragon
Tombstone Bats Prince The Log
Prince Bats The Log
Tombstone Prince Inferno Dragon
Wizard Bats
Prince Bats Tombstone
Prince Inferno Dragon
Bats Tombstone Prince The Log Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Bats Tombstone Prince
Prince The Log
Prince Tombstone Wizard
Wizard
Tombstone Bats Prince The Log Inferno Dragon
Bats Wizard The Log Inferno Dragon
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Prince The Log
Wizard The Log
Wizard Bats
Wizard The Log
The Log Wizard
The Log Wizard
Bats Prince
Wizard Prince The Log
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log
Bats
Wizard Prince The Log
Wizard The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Wizard
Inferno Dragon
The Log Wizard
Wizard Prince The Log
The Log
Bats Wizard
Bats Wizard
Wizard The Log
Prince
Wizard The Log
Bats Tombstone Prince
Wizard
The Log
Wizard Prince
The Log Wizard
Prince
Bats The Log
Bats
Prince The Log
Prince Inferno Dragon
Wizard

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