My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Balloon
Giant Snowball
Bats Archers Royal Recruits Balloon Lumberjack
Zap
Bats Archers Balloon
Barbarian Barrel
Archers Royal Recruits Wizard Lumberjack
The Log
Archers Royal Recruits Lumberjack
Earthquake
Archers
Arrows
Bats Archers Royal Recruits
Royal Delivery
Bats Archers Royal Recruits Wizard Balloon Lumberjack
Fireball
Archers Wizard Balloon Lumberjack
Poison
Bats Archers Royal Recruits Wizard Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Tornado Lumberjack Wizard Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Royal Recruits Lumberjack
Archers
Arrows Royal Recruits Balloon Lumberjack
Arrows
Balloon Archers Lumberjack
Royal Recruits
Bats Archers Lumberjack
Wizard
Tornado Balloon Lumberjack
Tornado
Wizard Balloon
Balloon
Bats Arrows Lumberjack Archers Wizard Tornado
Lumberjack
Balloon Bats Archers Arrows Royal Recruits Wizard

Defense Synergies 1 9

Bats
Royal Recruits Lumberjack
Archers
Royal Recruits Tornado Lumberjack
Arrows
Tornado Lumberjack
Royal Recruits
Bats Archers Tornado
Wizard
Tornado Lumberjack
Tornado
Wizard Archers Arrows Royal Recruits
Balloon
Lumberjack
Bats Archers Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard
Lumberjack Bats Royal Recruits
Tornado Lumberjack Bats Archers Royal Recruits
Royal Recruits Lumberjack Bats
Arrows Royal Recruits Tornado Lumberjack
Arrows Tornado Bats Archers Lumberjack
Bats Tornado Archers Arrows Wizard
Arrows Royal Recruits
Royal Recruits Tornado Lumberjack
Tornado Archers Royal Recruits Lumberjack
Bats Archers Arrows Royal Recruits Wizard Tornado Lumberjack
Arrows Bats Archers Wizard Tornado
Royal Recruits Lumberjack Bats Wizard
Wizard Bats Arrows Royal Recruits Tornado Lumberjack
Royal Recruits Lumberjack
Tornado Royal Recruits Lumberjack
Wizard Bats Arrows Royal Recruits Tornado Lumberjack
Arrows Bats Archers Royal Recruits Wizard Tornado Lumberjack
Arrows Wizard Tornado Bats Archers Royal Recruits Lumberjack
Royal Recruits Tornado Lumberjack
Royal Recruits Wizard Bats Archers Arrows Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Archers
Archers Arrows Wizard Lumberjack
Royal Recruits Lumberjack Bats
Royal Recruits Lumberjack Bats Tornado
Royal Recruits Lumberjack
Arrows Wizard Bats Archers Tornado
Royal Recruits Bats Archers Lumberjack
Royal Recruits Lumberjack
Royal Recruits Bats Tornado
Royal Recruits
Bats Royal Recruits Lumberjack
Royal Recruits Arrows Tornado
Royal Recruits Wizard Lumberjack
Royal Recruits Wizard Archers
Royal Recruits Bats Archers Tornado Lumberjack
Bats Arrows Archers Royal Recruits Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Tornado
Arrows
Arrows Royal Recruits
Wizard Arrows
Arrows Wizard Bats Tornado
Archers Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Bats Tornado Lumberjack
Arrows Royal Recruits Wizard Tornado
Archers Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows Tornado
Bats
Archers Arrows Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Royal Recruits
Arrows Tornado Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Tornado
Bats Archers Arrows Wizard Tornado
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Archers Royal Recruits
Archers Arrows Wizard Tornado
Arrows
Wizard Lumberjack
Arrows Wizard
Arrows Tornado
Royal Recruits
Bats Royal Recruits Tornado
Bats Tornado
Royal Recruits Tornado
Wizard

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