My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Royal Ghost Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider Little Prince
Zap
Bats Ram Rider Little Prince
Barbarian Barrel
Wizard Royal Ghost Little Prince
The Log
Mini P.E.K.K.A Ram Rider Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Wizard Royal Ghost Ram Rider Little Prince
Fireball
Wizard Ram Rider Little Prince
Poison
Bats Wizard Little Prince
Lightning
Mini P.E.K.K.A Wizard Ram Rider Little Prince
Rocket
Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Royal Ghost Little Prince Mini P.E.K.K.A Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Ram Rider
Zap
Arrows Ram Rider Bats Mini P.E.K.K.A Royal Ghost Little Prince
Arrows
Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Bats Zap Arrows Wizard Ram Rider Little Prince
Wizard
Mini P.E.K.K.A Royal Ghost Ram Rider
Royal Ghost
Zap Wizard Ram Rider Little Prince
Ram Rider
Zap Bats Arrows Mini P.E.K.K.A Wizard Royal Ghost
Little Prince
Zap Mini P.E.K.K.A Royal Ghost

Defense Synergies 1 13

Bats
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Arrows Royal Ghost Ram Rider Little Prince
Arrows
Zap Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Zap Bats Arrows Wizard Royal Ghost Ram Rider
Wizard
Mini P.E.K.K.A Royal Ghost
Royal Ghost
Zap Mini P.E.K.K.A Wizard Little Prince
Ram Rider
Zap Mini P.E.K.K.A
Little Prince
Zap Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Mini P.E.K.K.A Bats Zap Ram Rider
Mini P.E.K.K.A Ram Rider Bats
Mini P.E.K.K.A Bats Ram Rider
Arrows Mini P.E.K.K.A
Arrows Bats Zap Royal Ghost
Bats Ram Rider Zap Arrows Wizard Little Prince
Zap Arrows Ram Rider
Mini P.E.K.K.A
Mini P.E.K.K.A Royal Ghost Little Prince
Bats Zap Arrows Wizard Royal Ghost Ram Rider
Arrows Bats Zap Wizard Ram Rider
Mini P.E.K.K.A Bats Zap Wizard Ram Rider
Wizard Bats Zap Arrows Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Ram Rider
Zap Mini P.E.K.K.A Ram Rider
Wizard Bats Arrows Mini P.E.K.K.A
Arrows Bats Zap Wizard Royal Ghost Ram Rider Little Prince
Zap Arrows Wizard Bats Royal Ghost Ram Rider Little Prince
Mini P.E.K.K.A Ram Rider
Wizard Royal Ghost Bats Arrows Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Royal Ghost
Zap Arrows Mini P.E.K.K.A Wizard Royal Ghost
Bats Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Bats Zap Ram Rider
Mini P.E.K.K.A Ram Rider
Arrows Wizard Bats Zap Ram Rider
Mini P.E.K.K.A Bats Ram Rider
Mini P.E.K.K.A
Zap Bats Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Wizard Ram Rider
Wizard
Bats Zap Mini P.E.K.K.A Little Prince
Bats Arrows Zap Mini P.E.K.K.A Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Ram Rider
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Bats Zap Ram Rider
Arrows Wizard
Arrows Zap Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Bats Mini P.E.K.K.A
Zap Arrows Wizard Ram Rider
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard
Zap Arrows Wizard Little Prince
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Little Prince
Arrows Zap Wizard Royal Ghost Ram Rider
Zap Arrows Wizard Ram Rider
Zap Arrows
Bats Zap Arrows Wizard Little Prince
Zap Bats Wizard
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Bats
Zap Arrows Wizard Ram Rider
Arrows
Mini P.E.K.K.A Wizard
Arrows Zap Wizard
Zap Arrows
Zap Bats
Bats Zap
Zap Royal Ghost Little Prince

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