My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang
Giant Snowball
Skeletons Spear Goblins Cannon Goblin Gang
Zap
Skeletons Spear Goblins Cannon Goblin Gang
Barbarian Barrel
Skeletons Spear Goblins Cannon Goblin Gang Wizard
The Log
Skeletons Spear Goblins Cannon Goblin Gang
Earthquake
Skeletons Spear Goblins Cannon Goblin Gang
Arrows
Skeletons Spear Goblins Goblin Gang
Royal Delivery
Skeletons Spear Goblins Goblin Gang Wizard
Fireball
Cannon Goblin Gang Wizard
Poison
Spear Goblins Cannon Goblin Gang Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Berserker Arrows Cannon Goblin Gang Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins Berserker Arrows

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Mega Knight
Berserker
Arrows
Mega Knight
Cannon
Goblin Gang
Spear Goblins
Wizard
Mega Knight
Mega Knight
Spear Goblins Arrows Wizard

Defense Synergies 2 10

Skeletons
Cannon Spear Goblins Wizard
Spear Goblins
Skeletons Arrows Cannon Goblin Gang Mega Knight
Berserker
Arrows
Mega Knight Spear Goblins Cannon
Cannon
Skeletons Spear Goblins Arrows Goblin Gang Wizard
Goblin Gang
Spear Goblins Cannon
Wizard
Skeletons Cannon Mega Knight
Mega Knight
Arrows Spear Goblins Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Wizard
Skeletons Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight Skeletons
Cannon Skeletons Goblin Gang Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Skeletons Spear Goblins Cannon Mega Knight
Spear Goblins Arrows Cannon Goblin Gang Wizard
Arrows Cannon Mega Knight
Cannon Skeletons Goblin Gang
Goblin Gang Skeletons Spear Goblins Cannon Mega Knight
Berserker Goblin Gang Skeletons Spear Goblins Arrows Cannon Wizard Mega Knight
Arrows Spear Goblins Goblin Gang Wizard
Cannon Mega Knight Skeletons Goblin Gang Wizard
Wizard Mega Knight Arrows Cannon Goblin Gang
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Wizard Mega Knight Skeletons Arrows Cannon Goblin Gang
Arrows Cannon Mega Knight Spear Goblins Goblin Gang Wizard
Arrows Wizard Spear Goblins Cannon Mega Knight
Cannon
Goblin Gang Wizard Mega Knight Spear Goblins Arrows Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Spear Goblins
Arrows Goblin Gang Wizard Mega Knight
Goblin Gang Mega Knight Skeletons Spear Goblins
Goblin Gang Mega Knight
Skeletons Cannon Goblin Gang Mega Knight
Arrows Wizard Skeletons Goblin Gang
Goblin Gang Skeletons Spear Goblins
Mega Knight
Mega Knight Skeletons Spear Goblins
Skeletons Cannon Goblin Gang
Mega Knight
Mega Knight Arrows
Mega Knight Skeletons Cannon Goblin Gang Wizard
Wizard Cannon Mega Knight
Goblin Gang Skeletons Spear Goblins
Arrows Mega Knight Cannon Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Mega Knight
Arrows Wizard Spear Goblins
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Spear Goblins Goblin Gang
Arrows Wizard
Arrows
Goblin Gang Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Goblin Gang
Mega Knight
Wizard Mega Knight

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