My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard P.E.K.K.A Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Ram Rider
Giant Snowball
Bomber Bats Ram Rider Little Prince
Zap
Bomber Bats Ram Rider Little Prince
Barbarian Barrel
Bomber Wizard Little Prince
The Log
Bomber Ram Rider Little Prince
Earthquake
Bomber
Arrows
Bomber Bats Little Prince
Royal Delivery
Bomber Bats Wizard P.E.K.K.A Ram Rider Little Prince
Fireball
Bomber Wizard Ram Rider Little Prince
Poison
Bomber Bats Wizard Little Prince
Lightning
Wizard Ram Rider Little Prince
Rocket
Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Arrows Little Prince Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Arrows

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap P.E.K.K.A Ram Rider
Bats
Bomber Zap P.E.K.K.A Ram Rider
Zap
Arrows P.E.K.K.A Ram Rider Bomber Bats Little Prince
Arrows
Zap P.E.K.K.A Ram Rider
Wizard
P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Arrows Bomber Bats Wizard Ram Rider
Ram Rider
Zap Bomber Bats Arrows Wizard P.E.K.K.A
Little Prince
Zap

Defense Synergies 0 12

Bomber
Bats Zap P.E.K.K.A
Bats
Bomber Zap P.E.K.K.A
Zap
Bomber Bats Arrows P.E.K.K.A Ram Rider Little Prince
Arrows
Zap P.E.K.K.A Little Prince
Wizard
P.E.K.K.A
P.E.K.K.A
Bomber Bats Zap Arrows Wizard
Ram Rider
Zap
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Ram Rider
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Ram Rider Bomber Bats
P.E.K.K.A Bats Ram Rider
Bomber Arrows P.E.K.K.A
Arrows Bomber Bats Zap
Bats Ram Rider Zap Arrows Wizard Little Prince
Zap Arrows P.E.K.K.A Ram Rider
P.E.K.K.A
Bomber Little Prince
Bats Bomber Zap Arrows Wizard Ram Rider
Arrows Bats Zap Wizard Ram Rider
P.E.K.K.A Bomber Bats Zap Wizard Ram Rider
Bomber Wizard Bats Zap Arrows P.E.K.K.A
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Wizard Bomber Bats Arrows P.E.K.K.A
Arrows Bomber Bats Zap Wizard Ram Rider Little Prince
Zap Arrows Wizard Bomber Bats Ram Rider Little Prince
P.E.K.K.A Ram Rider
Bomber Wizard Bats Arrows P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Bomber Zap Arrows Wizard
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Bats Zap Ram Rider
P.E.K.K.A Ram Rider
Arrows Wizard Bats Zap Ram Rider
P.E.K.K.A Bats Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows
P.E.K.K.A Wizard Ram Rider
Wizard Bomber
Bomber Bats Zap P.E.K.K.A Little Prince
Bats Arrows Bomber Zap Wizard P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ram Rider
Arrows
Arrows
Bomber Wizard Zap Arrows
Arrows Wizard Bats Zap Ram Rider
Bomber Arrows Wizard
Arrows Zap Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Bats
Zap Arrows Wizard Ram Rider
Zap Arrows Wizard
Arrows
Zap Arrows
Bomber Zap Arrows Wizard
Arrows Wizard
Arrows
Bomber Bats
Bomber Zap Arrows Wizard
Bomber Zap Arrows Wizard Little Prince
Arrows Wizard
Zap Arrows
Zap Arrows Bomber Wizard Little Prince
Arrows Zap Wizard Ram Rider
Zap Arrows Wizard Ram Rider
Zap Arrows
Bats Zap Arrows Wizard Little Prince
Zap Bats Wizard
Bomber Zap Arrows Wizard
Zap Arrows
P.E.K.K.A
Arrows Wizard
Zap Bats
Zap Arrows Wizard Ram Rider
Arrows
Wizard
Arrows Bomber Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Bats
Bats Zap
Zap Little Prince
P.E.K.K.A
Wizard

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