My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Elite Barbarians
Giant Snowball
Bomber Bats Goblin Gang Lumberjack
Zap
Bomber Bats Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Lumberjack
The Log
Bomber Goblin Gang Elite Barbarians Lumberjack
Earthquake
Bomber Goblin Gang
Arrows
Bomber Bats Goblin Gang
Royal Delivery
Bomber Bats Goblin Gang Elite Barbarians Wizard Lumberjack
Fireball
Bomber Goblin Gang Elite Barbarians Wizard Lumberjack
Poison
Bomber Bats Goblin Gang Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Goblin Gang Lumberjack Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Goblin Gang

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Elite Barbarians Lumberjack Mega Knight
Bats
Mega Knight Bomber Zap Elite Barbarians Lumberjack
Zap
Elite Barbarians Bomber Bats Lumberjack Mega Knight
Goblin Gang
Elite Barbarians
Zap Bomber Bats Wizard Lumberjack Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Lumberjack
Bomber Bats Zap Elite Barbarians Wizard Mega Knight
Mega Knight
Bats Bomber Zap Elite Barbarians Wizard Lumberjack

Defense Synergies 1 13

Bomber
Bats Zap
Bats
Bomber Zap Lumberjack Mega Knight
Zap
Mega Knight Bomber Bats Goblin Gang Elite Barbarians Lumberjack
Goblin Gang
Zap Lumberjack
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Lumberjack
Bats Zap Goblin Gang Wizard
Mega Knight
Zap Bats Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Elite Barbarians Lumberjack Bats Zap Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Bomber Bats Elite Barbarians
Elite Barbarians Lumberjack Bats Goblin Gang Mega Knight
Bomber Elite Barbarians Lumberjack Mega Knight
Goblin Gang Bomber Bats Zap Lumberjack Mega Knight
Bats Zap Goblin Gang Wizard
Zap Mega Knight
Goblin Gang Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Bomber Lumberjack Mega Knight
Bats Goblin Gang Bomber Zap Wizard Lumberjack Mega Knight
Bats Zap Goblin Gang Wizard
Lumberjack Mega Knight Bomber Bats Zap Goblin Gang Elite Barbarians Wizard
Bomber Wizard Mega Knight Bats Zap Goblin Gang Lumberjack
Elite Barbarians Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang Elite Barbarians Lumberjack Mega Knight
Wizard Mega Knight Bomber Bats Goblin Gang Elite Barbarians Lumberjack
Mega Knight Bomber Bats Zap Goblin Gang Elite Barbarians Wizard Lumberjack
Zap Wizard Bomber Bats Lumberjack Mega Knight
Elite Barbarians Lumberjack
Bomber Goblin Gang Wizard Mega Knight Bats Elite Barbarians Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Elite Barbarians
Bomber Zap Goblin Gang Elite Barbarians Wizard Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Zap Elite Barbarians
Goblin Gang Lumberjack Mega Knight Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Lumberjack Mega Knight
Wizard Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Lumberjack
Zap Mega Knight Bats Elite Barbarians
Goblin Gang
Mega Knight Bats Elite Barbarians Lumberjack
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Goblin Gang Wizard Lumberjack
Wizard Bomber Mega Knight
Goblin Gang Elite Barbarians Bomber Bats Zap Lumberjack
Bats Mega Knight Bomber Zap Elite Barbarians Wizard
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap Mega Knight
Wizard Bats Zap
Bomber Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Elite Barbarians Lumberjack
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Bomber Zap Wizard
Wizard Mega Knight
Bomber Bats
Bomber Zap Wizard Mega Knight
Bomber Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Bomber Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Bomber Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Goblin Gang
Zap Wizard
Goblin Gang Wizard Lumberjack Mega Knight
Bomber Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Bats Goblin Gang Elite Barbarians
Bats Zap
Zap Mega Knight
Wizard Mega Knight

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