My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Bandit
Giant Snowball
Zap
Inferno Tower Bandit
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Bandit Electro Wizard
The Log
Elite Barbarians Bandit
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Bowler Bandit Electro Wizard
Fireball
Elite Barbarians Inferno Tower Wizard Bowler Bandit Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Bowler Bandit Electro Wizard
Rocket
Elite Barbarians Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Bandit Electro Wizard Inferno Tower Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Bandit Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Bowler Bandit
Elite Barbarians
Arrows Wizard The Log Bandit
Inferno Tower
Wizard
Elite Barbarians Bandit
Bowler
Arrows The Log Electro Wizard
The Log
Elite Barbarians Bowler Bandit
Bandit
Arrows Elite Barbarians Wizard The Log Electro Wizard
Electro Wizard
Bowler Bandit

Defense Synergies 3 14

Arrows
Inferno Tower Bowler Bandit
Elite Barbarians
Wizard The Log
Inferno Tower
The Log Electro Wizard Arrows Bandit
Wizard
Elite Barbarians The Log Bandit Electro Wizard
Bowler
The Log Arrows Bandit Electro Wizard
The Log
Inferno Tower Bowler Elite Barbarians Wizard Bandit Electro Wizard
Bandit
Arrows Inferno Tower Wizard Bowler The Log Electro Wizard
Electro Wizard
Inferno Tower Wizard Bowler The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Wizard The Log Electro Wizard
Elite Barbarians Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Bowler Elite Barbarians Bandit Electro Wizard
Elite Barbarians Inferno Tower Bowler Bandit Electro Wizard
Arrows Elite Barbarians Bowler The Log
Arrows Bowler The Log Bandit Electro Wizard
Inferno Tower Electro Wizard Arrows Wizard
Bowler Arrows Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Bowler Bandit Electro Wizard
Electro Wizard Arrows Wizard Bowler The Log Bandit
Arrows Inferno Tower Wizard Electro Wizard
Inferno Tower Bowler Elite Barbarians Wizard The Log Bandit Electro Wizard
Wizard Bowler Arrows The Log Electro Wizard
Elite Barbarians Inferno Tower Bandit Electro Wizard
Inferno Tower Elite Barbarians Bowler The Log Bandit Electro Wizard
Wizard Arrows Elite Barbarians Inferno Tower Bowler Electro Wizard
Arrows Elite Barbarians Wizard Bowler The Log Bandit Electro Wizard
Arrows Wizard The Log Bowler Bandit Electro Wizard
Elite Barbarians Inferno Tower Electro Wizard
Wizard Bowler Arrows Elite Barbarians The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Inferno Tower Bowler Bandit Electro Wizard
Bandit Electro Wizard Arrows Elite Barbarians Wizard Bowler The Log
Bandit Elite Barbarians Inferno Tower Bowler The Log Electro Wizard
Bowler Elite Barbarians Inferno Tower The Log Bandit Electro Wizard
Inferno Tower Elite Barbarians Bowler Bandit
Arrows Wizard Electro Wizard
Elite Barbarians Inferno Tower Bowler Bandit Electro Wizard
Inferno Tower Elite Barbarians
Electro Wizard Elite Barbarians Inferno Tower The Log Bandit
Inferno Tower
Elite Barbarians Inferno Tower Bowler
Arrows Elite Barbarians Bowler The Log Electro Wizard
Elite Barbarians Bowler Inferno Tower Wizard Bandit
Wizard Bowler
Elite Barbarians Inferno Tower Electro Wizard Bowler The Log
Arrows Bowler Elite Barbarians Inferno Tower Wizard The Log Electro Wizard
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows Bowler The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Wizard Arrows Bowler The Log
Arrows Wizard
Arrows Wizard Bowler The Log
Arrows The Log Wizard Bowler
Arrows The Log Wizard Bandit
Elite Barbarians Bowler Electro Wizard
Arrows Wizard Bowler The Log Bandit Electro Wizard
Arrows Wizard
Elite Barbarians Bowler The Log Bandit
Arrows Bandit
Arrows Elite Barbarians The Log
Arrows Wizard Bowler The Log Bandit
Arrows Wizard Bowler The Log Bandit
Arrows
Arrows Wizard Bowler The Log Bandit Electro Wizard
Arrows Wizard Bowler The Log
Bowler The Log
Arrows Wizard
Bowler The Log
Arrows The Log
Arrows The Log Wizard Bowler
Arrows The Log Wizard Bowler Bandit Electro Wizard
Arrows Wizard Bowler The Log Bandit
Arrows The Log Bandit
Elite Barbarians Arrows Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians Bowler
Arrows Wizard The Log Bandit
Arrows Electro Wizard
Arrows Wizard Bowler The Log
Electro Wizard Bandit
Arrows Wizard Electro Wizard
Arrows The Log
Wizard Bowler Electro Wizard
Arrows The Log Wizard Bowler
Arrows
Elite Barbarians
Elite Barbarians Bowler The Log Electro Wizard
Electro Wizard
Bowler The Log Bandit Electro Wizard
Wizard Bowler

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