My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Cannon Goblin Hut Royal Hogs Skeleton Army
Zap
Cannon Goblin Hut Royal Hogs Skeleton Army
Barbarian Barrel
Cannon Bomb Tower Goblin Hut Wizard Royal Hogs Skeleton Army Executioner
The Log
Cannon Goblin Hut Royal Hogs Skeleton Army
Earthquake
Cannon Bomb Tower Goblin Hut Royal Hogs Skeleton Army
Arrows
Goblin Hut Royal Hogs Skeleton Army
Royal Delivery
Goblin Hut Wizard Royal Hogs Skeleton Army Executioner
Fireball
Cannon Bomb Tower Goblin Hut Wizard Royal Hogs Skeleton Army Executioner
Poison
Cannon Bomb Tower Goblin Hut Wizard Royal Hogs Skeleton Army Executioner
Lightning
Cannon Bomb Tower Goblin Hut Wizard Executioner
Rocket
Bomb Tower Goblin Hut Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Bomb Tower Freeze Goblin Hut Wizard Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Skeleton Army Bomb Tower Freeze

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Bomb Tower
Goblin Hut
Royal Hogs
Wizard
Royal Hogs
Royal Hogs
Goblin Hut Wizard Executioner
Skeleton Army
Freeze
Executioner
Royal Hogs

Defense Synergies 0 9

Cannon
Wizard Skeleton Army
Bomb Tower
Skeleton Army
Goblin Hut
Wizard Skeleton Army
Wizard
Cannon Goblin Hut Skeleton Army Freeze
Royal Hogs
Skeleton Army
Cannon Bomb Tower Goblin Hut Wizard Freeze Executioner
Freeze
Wizard Skeleton Army
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Hut Wizard Executioner
Bomb Tower Skeleton Army Cannon Goblin Hut Executioner
Cannon Bomb Tower Goblin Hut Skeleton Army Freeze Executioner
Cannon Bomb Tower Goblin Hut Skeleton Army
Bomb Tower Skeleton Army
Skeleton Army Freeze Cannon Bomb Tower Executioner
Cannon Bomb Tower Goblin Hut Wizard Freeze Executioner
Cannon Bomb Tower
Cannon Bomb Tower Goblin Hut Skeleton Army
Skeleton Army Cannon
Skeleton Army Executioner Cannon Bomb Tower Goblin Hut Wizard Freeze
Executioner Goblin Hut Wizard
Cannon Bomb Tower Goblin Hut Skeleton Army Wizard Freeze
Bomb Tower Wizard Skeleton Army Executioner Cannon Goblin Hut Freeze
Skeleton Army Cannon Bomb Tower Goblin Hut
Bomb Tower Skeleton Army Cannon Goblin Hut Freeze
Bomb Tower Wizard Cannon Goblin Hut Skeleton Army Executioner
Cannon Bomb Tower Goblin Hut Wizard Skeleton Army Executioner
Bomb Tower Wizard Freeze Executioner Cannon Goblin Hut
Cannon Bomb Tower Goblin Hut
Wizard Skeleton Army Cannon Bomb Tower Executioner
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut
Bomb Tower Wizard Executioner
Skeleton Army Bomb Tower Goblin Hut
Skeleton Army
Cannon Goblin Hut Skeleton Army Executioner
Wizard Executioner Bomb Tower Goblin Hut Freeze
Skeleton Army Bomb Tower Goblin Hut
Bomb Tower Skeleton Army
Freeze Bomb Tower Goblin Hut Skeleton Army
Cannon Goblin Hut Skeleton Army
Bomb Tower Goblin Hut
Skeleton Army
Skeleton Army Cannon Bomb Tower Wizard Executioner
Wizard Cannon Bomb Tower Skeleton Army Executioner
Goblin Hut Skeleton Army Bomb Tower Freeze Executioner
Executioner Cannon Bomb Tower Goblin Hut Wizard Freeze
Cannon Bomb Tower Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Executioner
Goblin Hut
Freeze
Wizard Executioner
Wizard Executioner Freeze
Wizard Executioner
Wizard Freeze Executioner
Wizard
Wizard
Wizard Executioner
Goblin Hut Executioner
Freeze
Goblin Hut
Goblin Hut Wizard Executioner
Goblin Hut Wizard Executioner
Freeze
Wizard Executioner
Wizard
Wizard
Freeze Wizard Executioner
Wizard Executioner
Wizard
Wizard Executioner
Goblin Hut Wizard Freeze
Wizard
Freeze
Wizard
Goblin Hut Skeleton Army Freeze
Wizard Executioner
Freeze
Wizard Executioner
Wizard Executioner
Executioner
Freeze
Executioner
Freeze Executioner
Wizard

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