My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard Skeleton King
Giant Snowball
Cannon Guards Baby Dragon Graveyard Skeleton King
Zap
Cannon Guards Graveyard Skeleton King
Barbarian Barrel
Cannon Wizard Guards Graveyard Skeleton King
The Log
Cannon Guards Graveyard Skeleton King
Earthquake
Cannon Guards Graveyard Skeleton King
Arrows
Guards Graveyard Skeleton King
Royal Delivery
Wizard Guards Baby Dragon Graveyard Skeleton King
Fireball
Cannon Wizard Baby Dragon Skeleton King
Poison
Cannon Wizard Guards Graveyard Skeleton King
Lightning
Cannon Wizard Baby Dragon Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Tornado Baby Dragon Poison Skeleton King Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Guards Tornado Baby Dragon

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wizard
Tornado
Guards
Graveyard
Tornado
Wizard Baby Dragon Poison Graveyard
Baby Dragon
Tornado Graveyard Poison
Poison
Graveyard Tornado Baby Dragon
Graveyard
Baby Dragon Poison Skeleton King Guards Tornado
Skeleton King
Graveyard

Defense Synergies 1 12

Cannon
Wizard Guards Baby Dragon Poison
Wizard
Tornado Cannon Guards Skeleton King
Guards
Cannon Wizard Baby Dragon Poison
Tornado
Wizard Baby Dragon Poison Skeleton King
Baby Dragon
Cannon Guards Tornado Skeleton King
Poison
Cannon Guards Tornado
Graveyard
Skeleton King
Wizard Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Baby Dragon
Cannon
Cannon Tornado
Cannon Guards Skeleton King
Tornado Poison
Tornado Cannon Guards Baby Dragon
Tornado Cannon Wizard Baby Dragon Poison
Cannon Baby Dragon Poison
Cannon Tornado Skeleton King
Guards Tornado Cannon
Guards Poison Cannon Wizard Tornado Baby Dragon Skeleton King
Wizard Tornado Baby Dragon Poison
Cannon Wizard Guards
Wizard Cannon Guards Tornado Baby Dragon Poison Skeleton King
Cannon Skeleton King
Tornado Cannon
Wizard Cannon Tornado Poison
Cannon Wizard Guards Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison Cannon Guards
Cannon Tornado
Wizard Cannon Guards Baby Dragon Poison
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Wizard Baby Dragon
Guards
Guards Tornado
Cannon Guards
Wizard Poison Tornado Baby Dragon
Guards
Tornado Baby Dragon Poison
Cannon Guards
Guards
Guards Tornado Poison
Cannon Wizard Guards Skeleton King
Wizard Cannon Baby Dragon
Guards Tornado Baby Dragon Poison Skeleton King
Poison Cannon Wizard Baby Dragon Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon
Poison Tornado Baby Dragon
Baby Dragon Poison
Guards Poison
Wizard Poison Baby Dragon
Wizard Poison Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison
Poison Wizard Tornado Baby Dragon
Poison Wizard Tornado
Guards Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Tornado Poison
Wizard Baby Dragon Poison
Wizard Tornado Baby Dragon Poison
Baby Dragon Poison
Wizard Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Wizard Baby Dragon
Poison Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Wizard Tornado Baby Dragon
Wizard Guards Poison
Poison Wizard
Poison
Wizard Poison
Guards
Poison Wizard Tornado Baby Dragon
Poison Wizard Baby Dragon
Wizard Baby Dragon Poison Skeleton King
Tornado Poison
Guards Tornado Baby Dragon Poison Skeleton King
Tornado Poison
Poison Tornado Baby Dragon
Wizard
Poison

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