My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Barbarians Hog Rider
Zap
Dark Prince Prince
Barbarian Barrel
Barbarians Valkyrie Wizard Dark Prince
The Log
Barbarians Mini P.E.K.K.A Hog Rider Dark Prince Prince
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Wizard Dark Prince Prince P.E.K.K.A
Fireball
Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Dark Prince Prince
Rocket
Barbarians Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Barbarians Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Valkyrie Hog Rider Wizard Dark Prince
Valkyrie
Hog Rider Prince Mini P.E.K.K.A Wizard Dark Prince P.E.K.K.A
Hog Rider
Valkyrie Barbarians Mini P.E.K.K.A Wizard Dark Prince Prince
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Dark Prince Prince P.E.K.K.A
Dark Prince
Prince Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Prince
Valkyrie Dark Prince Hog Rider Wizard
P.E.K.K.A
Valkyrie Wizard

Defense Synergies 0 9

Barbarians
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard Prince P.E.K.K.A
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A
Dark Prince
Wizard Prince
Prince
Valkyrie Wizard Dark Prince
P.E.K.K.A
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Valkyrie Dark Prince Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Dark Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Dark Prince
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A
Valkyrie Dark Prince
Wizard
Barbarians Valkyrie P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
Barbarians Valkyrie Wizard Dark Prince
Wizard
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A Valkyrie Wizard Dark Prince
Valkyrie Wizard Barbarians Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A
Valkyrie Barbarians Wizard Dark Prince Prince
Valkyrie Wizard Barbarians Dark Prince
Barbarians Mini P.E.K.K.A P.E.K.K.A Prince
Valkyrie Wizard Dark Prince Barbarians Mini P.E.K.K.A Prince P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Prince
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince Prince
Wizard
Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Barbarians Valkyrie
Mini P.E.K.K.A P.E.K.K.A Barbarians Valkyrie Dark Prince Prince
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
P.E.K.K.A Barbarians Valkyrie Dark Prince Prince
Barbarians Mini P.E.K.K.A Dark Prince Prince P.E.K.K.A Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince P.E.K.K.A
Valkyrie Barbarians Mini P.E.K.K.A Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Barbarians Valkyrie Dark Prince Prince
Wizard Valkyrie Dark Prince
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A Prince
Valkyrie Wizard Dark Prince Prince
Wizard
Prince
Wizard
Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince Prince
Valkyrie Wizard
Prince
Wizard
Prince
Barbarians
Valkyrie Wizard Dark Prince
Wizard
Wizard Prince
Wizard
Wizard
Mini P.E.K.K.A
Wizard
P.E.K.K.A Prince
Wizard
Barbarians Dark Prince Prince
Wizard
Mini P.E.K.K.A Valkyrie Wizard Dark Prince Prince
Wizard
Dark Prince Prince P.E.K.K.A
Dark Prince Prince
Prince P.E.K.K.A
Wizard

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