My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Curse
Giant Snowball
Bats Goblin Gang Dart Goblin Goblin Curse
Zap
Bats Goblin Gang Dart Goblin Goblin Curse
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Goblin Curse
The Log
Goblin Gang Dart Goblin Goblin Curse
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin Goblin Curse
Royal Delivery
Bats Goblin Gang Dart Goblin Wizard
Fireball
Goblin Gang Dart Goblin Wizard
Poison
Bats Goblin Gang Dart Goblin Wizard Goblin Curse
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse The Log Goblin Gang Dart Goblin Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Goblin Curse The Log Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight
Goblin Gang
Dart Goblin
Dart Goblin
Goblin Gang The Log Mega Knight
Wizard
Mega Knight
Goblin Curse
The Log
Electro Giant
The Log
Goblin Curse Dart Goblin Mega Knight
Mega Knight
Bats Dart Goblin Wizard The Log

Defense Synergies 0 10

Bats
Dart Goblin The Log Mega Knight
Goblin Gang
Dart Goblin The Log
Dart Goblin
Bats Goblin Gang The Log Mega Knight
Wizard
The Log Mega Knight
Goblin Curse
Electro Giant
The Log
Bats Goblin Gang Dart Goblin Wizard Mega Knight
Mega Knight
Bats Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard The Log
Bats Goblin Gang Dart Goblin Goblin Curse The Log Mega Knight
Goblin Gang Mega Knight Bats Dart Goblin Goblin Curse
Bats Goblin Gang Dart Goblin Goblin Curse Mega Knight
The Log Mega Knight
Goblin Gang The Log Bats Dart Goblin Mega Knight
Bats Dart Goblin Goblin Gang Wizard Goblin Curse
Dart Goblin Electro Giant The Log Mega Knight
Goblin Gang Goblin Curse
Goblin Gang Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin Goblin Curse Wizard Electro Giant The Log Mega Knight
Bats Goblin Gang Dart Goblin Wizard Goblin Curse
Mega Knight Bats Goblin Gang Wizard Goblin Curse The Log
Wizard Mega Knight Bats Goblin Gang Dart Goblin Goblin Curse The Log
Goblin Gang Goblin Curse Mega Knight
Goblin Gang Goblin Curse Electro Giant The Log Mega Knight
Wizard Mega Knight Bats Goblin Gang
Mega Knight Bats Goblin Gang Dart Goblin Wizard The Log
Wizard The Log Bats Dart Goblin Goblin Curse Mega Knight
Dart Goblin Goblin Curse
Goblin Gang Wizard Mega Knight Bats Dart Goblin Goblin Curse Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Electro Giant
Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Bats The Log
Goblin Gang Mega Knight Bats The Log
Goblin Gang Goblin Curse Mega Knight
Wizard Electro Giant Bats Goblin Gang Dart Goblin Goblin Curse
Goblin Gang Bats Dart Goblin
Mega Knight Goblin Curse
Mega Knight Bats The Log
Goblin Gang Dart Goblin Goblin Curse
Mega Knight Bats Dart Goblin
Mega Knight Electro Giant The Log
Mega Knight Goblin Gang Wizard Goblin Curse
Wizard Dart Goblin Goblin Curse Electro Giant Mega Knight
Goblin Gang Electro Giant Bats Dart Goblin The Log
Bats Mega Knight Dart Goblin Wizard Goblin Curse Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Goblin Curse The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard Goblin Curse The Log Mega Knight
Wizard Electro Giant Bats Dart Goblin Goblin Curse
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard Goblin Curse
The Log Dart Goblin Wizard
Bats Goblin Gang
Dart Goblin Wizard The Log
Dart Goblin Wizard Goblin Curse
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Bats
Dart Goblin Wizard The Log Mega Knight
Dart Goblin Wizard Goblin Curse Electro Giant The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Goblin Curse Electro Giant The Log Wizard Mega Knight
The Log Dart Goblin Wizard
Wizard The Log Mega Knight
Dart Goblin Goblin Curse The Log
Bats Dart Goblin Wizard Goblin Curse Electro Giant
Bats Dart Goblin Wizard Electro Giant
Dart Goblin Wizard The Log Mega Knight
Mega Knight
Wizard Goblin Curse The Log
Bats Goblin Gang Dart Goblin
Dart Goblin Wizard Goblin Curse
The Log
Goblin Gang Dart Goblin Wizard Mega Knight
The Log Dart Goblin Wizard
Electro Giant
Dart Goblin Mega Knight
Electro Giant Bats Goblin Gang Dart Goblin The Log
Bats Dart Goblin
Dart Goblin Electro Giant The Log Mega Knight
Dart Goblin Wizard Mega Knight

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