My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Skeleton Army
Giant Snowball
Bats Minions Goblin Gang Dart Goblin Skeleton Army Baby Dragon
Zap
Bats Minions Goblin Gang Dart Goblin Skeleton Army
Barbarian Barrel
Goblin Gang Dart Goblin Wizard Skeleton Army
The Log
Goblin Gang Dart Goblin Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Minions Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Bats Minions Goblin Gang Dart Goblin Wizard Skeleton Army Baby Dragon
Fireball
Minions Goblin Gang Dart Goblin Wizard Skeleton Army Baby Dragon
Poison
Bats Minions Goblin Gang Dart Goblin Wizard Skeleton Army
Lightning
Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Dart Goblin Skeleton Army Baby Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Baby Dragon Golem
Minions
Bats Baby Dragon Golem
Goblin Gang
Dart Goblin Baby Dragon Golem
Dart Goblin
Goblin Gang Baby Dragon Golem
Wizard
Golem
Skeleton Army
Baby Dragon
Golem Bats Minions Goblin Gang Dart Goblin
Golem
Baby Dragon Bats Minions Goblin Gang Dart Goblin Wizard

Defense Synergies 0 10

Bats
Minions Dart Goblin Baby Dragon
Minions
Bats Dart Goblin Baby Dragon
Goblin Gang
Dart Goblin Skeleton Army
Dart Goblin
Bats Minions Goblin Gang Skeleton Army Baby Dragon
Wizard
Skeleton Army
Skeleton Army
Goblin Gang Dart Goblin Wizard
Baby Dragon
Bats Minions Dart Goblin
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard Baby Dragon
Skeleton Army Bats Minions Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Bats Minions Dart Goblin
Skeleton Army Bats Minions Goblin Gang Dart Goblin
Skeleton Army
Goblin Gang Skeleton Army Bats Minions Dart Goblin Baby Dragon
Bats Minions Dart Goblin Goblin Gang Wizard Baby Dragon
Dart Goblin Baby Dragon
Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Dart Goblin
Bats Minions Goblin Gang Dart Goblin Skeleton Army Wizard Baby Dragon
Minions Bats Goblin Gang Dart Goblin Wizard Baby Dragon
Skeleton Army Bats Minions Goblin Gang Wizard
Wizard Skeleton Army Bats Minions Goblin Gang Dart Goblin Baby Dragon
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Wizard Bats Minions Goblin Gang Skeleton Army
Bats Minions Goblin Gang Dart Goblin Wizard Skeleton Army Baby Dragon
Wizard Baby Dragon Bats Minions Dart Goblin
Dart Goblin
Goblin Gang Wizard Skeleton Army Bats Minions Dart Goblin Baby Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Goblin Gang Wizard Baby Dragon
Goblin Gang Skeleton Army Bats Minions
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army
Wizard Bats Minions Goblin Gang Dart Goblin Baby Dragon
Goblin Gang Skeleton Army Bats Minions Dart Goblin
Skeleton Army
Bats Minions Skeleton Army Baby Dragon
Goblin Gang Dart Goblin Skeleton Army
Bats Minions Dart Goblin
Skeleton Army
Skeleton Army Goblin Gang Wizard
Wizard Dart Goblin Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Bats Minions Dart Goblin Baby Dragon
Bats Minions Dart Goblin Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Wizard Baby Dragon
Wizard Bats Minions Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard
Bats Minions Goblin Gang
Dart Goblin Wizard
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon
Minions Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Bats Minions
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Minions Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Wizard Baby Dragon
Dart Goblin Baby Dragon
Bats Dart Goblin Wizard Baby Dragon
Bats Minions Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Bats Minions Goblin Gang Dart Goblin Skeleton Army
Dart Goblin Wizard Baby Dragon
Goblin Gang Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin
Bats Minions Goblin Gang Dart Goblin Baby Dragon
Bats Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin Wizard

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