My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Dart Goblin Hog Rider Skeleton Army Inferno Dragon
Zap
Dart Goblin Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Dart Goblin Wizard Skeleton Army
The Log
Elite Barbarians Dart Goblin Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Hog Rider Wizard Skeleton Army Inferno Dragon
Fireball
Elite Barbarians Dart Goblin Hog Rider Wizard Skeleton Army Inferno Dragon
Poison
Dart Goblin Wizard Skeleton Army
Lightning
Elite Barbarians Wizard Inferno Dragon Monk
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Skeleton Army Hog Rider Inferno Dragon Wizard Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Skeleton Army Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Dart Goblin Hog Rider Wizard
Dart Goblin
Elite Barbarians Hog Rider Monk
Hog Rider
Rage Elite Barbarians Dart Goblin Wizard
Wizard
Elite Barbarians Hog Rider Rage
Rage
Elite Barbarians Hog Rider Wizard
Skeleton Army
Inferno Dragon
Monk
Dart Goblin

Defense Synergies 0 6

Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Elite Barbarians Skeleton Army Inferno Dragon
Hog Rider
Wizard
Elite Barbarians Skeleton Army
Rage
Skeleton Army
Dart Goblin Wizard Inferno Dragon
Inferno Dragon
Dart Goblin Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Elite Barbarians Skeleton Army Inferno Dragon Dart Goblin Monk
Skeleton Army Elite Barbarians Dart Goblin Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Dart Goblin Monk
Elite Barbarians Skeleton Army Monk
Skeleton Army Dart Goblin
Dart Goblin Inferno Dragon Wizard
Dart Goblin Monk
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Wizard
Inferno Dragon Dart Goblin Wizard
Skeleton Army Elite Barbarians Wizard
Wizard Skeleton Army Dart Goblin
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Monk Elite Barbarians Inferno Dragon
Wizard Elite Barbarians Skeleton Army
Elite Barbarians Dart Goblin Wizard Skeleton Army
Wizard Dart Goblin Inferno Dragon
Elite Barbarians Dart Goblin Inferno Dragon
Wizard Skeleton Army Elite Barbarians Dart Goblin
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Wizard Inferno Dragon Monk
Skeleton Army Elite Barbarians
Skeleton Army Elite Barbarians Monk
Elite Barbarians Skeleton Army Inferno Dragon
Wizard Dart Goblin Monk
Skeleton Army Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Monk
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Dart Goblin
Skeleton Army Monk Elite Barbarians
Elite Barbarians Skeleton Army Wizard
Wizard Dart Goblin Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin Inferno Dragon Monk
Elite Barbarians Dart Goblin Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Monk
Monk Dart Goblin
Dart Goblin
Dart Goblin
Wizard
Wizard Dart Goblin Monk
Dart Goblin Wizard
Dart Goblin Wizard
Monk Dart Goblin Wizard
Elite Barbarians
Monk Dart Goblin Wizard
Monk Dart Goblin Wizard
Elite Barbarians Dart Goblin
Dart Goblin Monk
Elite Barbarians Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Monk
Dart Goblin Wizard Monk
Dart Goblin Wizard Monk
Monk
Wizard
Monk
Monk
Wizard
Inferno Dragon
Dart Goblin Wizard Monk
Wizard Monk
Dart Goblin
Elite Barbarians Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard
Monk
Wizard Monk
Dart Goblin Skeleton Army
Dart Goblin Wizard Monk
Dart Goblin Wizard
Dart Goblin Wizard
Monk
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin Monk
Inferno Dragon
Dart Goblin Wizard Monk

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