My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Healer Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs
Barbarian Barrel
Knight Wizard Royal Hogs
The Log
Mini P.E.K.K.A Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Knight Mini P.E.K.K.A Battle Healer Wizard Royal Hogs
Fireball
Battle Healer Wizard Royal Hogs
Poison
Bats Battle Healer Wizard Royal Hogs
Lightning
Knight Mini P.E.K.K.A Battle Healer Wizard
Rocket
Battle Healer Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Battle Healer Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Fireball Mini P.E.K.K.A Battle Healer Wizard Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Fireball Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Battle Healer Royal Hogs
Knight
Bats Fireball Wizard Royal Hogs
Fireball
Knight Royal Hogs
Mini P.E.K.K.A
Bats Battle Healer Wizard Royal Hogs Electro Giant
Battle Healer
Bats Mini P.E.K.K.A Royal Hogs
Wizard
Knight Mini P.E.K.K.A Royal Hogs
Royal Hogs
Bats Knight Fireball Mini P.E.K.K.A Battle Healer Wizard
Electro Giant
Mini P.E.K.K.A

Defense Synergies 1 10

Bats
Knight Mini P.E.K.K.A Battle Healer
Knight
Bats Fireball Mini P.E.K.K.A Wizard
Fireball
Knight Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A
Bats Knight Fireball Battle Healer Wizard Electro Giant
Battle Healer
Bats Fireball Mini P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A
Royal Hogs
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Mini P.E.K.K.A Bats Knight Battle Healer
Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Bats Knight
Fireball Mini P.E.K.K.A Battle Healer
Fireball Bats
Bats Fireball Wizard
Fireball Battle Healer Electro Giant
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Battle Healer
Bats Knight Fireball Wizard Electro Giant
Bats Fireball Wizard
Mini P.E.K.K.A Bats Knight Fireball Battle Healer Wizard
Fireball Wizard Bats Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A Electro Giant
Wizard Bats Knight Fireball Mini P.E.K.K.A
Fireball Bats Knight Battle Healer Wizard
Wizard Bats Knight Fireball Battle Healer
Mini P.E.K.K.A
Wizard Bats Knight Fireball Mini P.E.K.K.A Battle Healer Electro Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Battle Healer Electro Giant
Fireball Knight Mini P.E.K.K.A Battle Healer Wizard
Bats Knight Mini P.E.K.K.A Battle Healer
Mini P.E.K.K.A Bats Knight Fireball Battle Healer
Knight Mini P.E.K.K.A Battle Healer
Fireball Wizard Electro Giant Bats
Mini P.E.K.K.A Bats Knight Fireball Battle Healer
Mini P.E.K.K.A Knight Battle Healer
Bats Knight Fireball Mini P.E.K.K.A
Bats Knight Mini P.E.K.K.A
Fireball Electro Giant
Mini P.E.K.K.A Knight Fireball Wizard
Wizard Fireball Electro Giant
Electro Giant Bats Knight Fireball Mini P.E.K.K.A Battle Healer
Bats Fireball Mini P.E.K.K.A Battle Healer Wizard Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Electro Giant Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard Electro Giant
Fireball
Fireball Wizard
Fireball
Electro Giant Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Bats Fireball Wizard Electro Giant
Bats Fireball Wizard Electro Giant
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Bats Fireball
Fireball Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball Electro Giant
Electro Giant Bats Fireball
Bats Fireball
Fireball Electro Giant
Fireball Wizard

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