My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ice Golem Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Ice Golem Wizard Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Ice Golem Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner Night Witch
Giant Snowball
Spear Goblins Miner Night Witch
Zap
Spear Goblins Night Witch
Barbarian Barrel
Spear Goblins Wizard Night Witch
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins Night Witch
Royal Delivery
Spear Goblins Wizard Miner Night Witch
Fireball
Wizard Night Witch
Poison
Spear Goblins Wizard Night Witch
Lightning
Ice Golem Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Wizard Barbarian Barrel Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem Electro Giant Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Barbarian Barrel Earthquake Miner Night Witch Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem Barbarian Barrel Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Barbarian Barrel Miner Earthquake
Ice Golem
Spear Goblins Barbarian Barrel Miner
Earthquake
Spear Goblins Barbarian Barrel Electro Giant
Wizard
Miner
Barbarian Barrel
Spear Goblins Ice Golem Earthquake Electro Giant Miner
Electro Giant
Earthquake Barbarian Barrel
Miner
Spear Goblins Ice Golem Wizard Barbarian Barrel
Night Witch

Defense Synergies 2 11

Spear Goblins
Ice Golem Earthquake Barbarian Barrel Night Witch
Ice Golem
Spear Goblins Night Witch Earthquake Wizard Barbarian Barrel
Earthquake
Spear Goblins Ice Golem Barbarian Barrel
Wizard
Ice Golem Barbarian Barrel
Barbarian Barrel
Spear Goblins Ice Golem Earthquake Wizard Electro Giant Miner Night Witch
Electro Giant
Barbarian Barrel
Miner
Barbarian Barrel
Night Witch
Ice Golem Spear Goblins Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Ice Golem Wizard Barbarian Barrel
Night Witch
Night Witch
Night Witch
Earthquake Barbarian Barrel
Barbarian Barrel Spear Goblins Earthquake Night Witch
Spear Goblins Wizard Night Witch
Earthquake Ice Golem Barbarian Barrel Electro Giant
Night Witch
Spear Goblins Ice Golem Barbarian Barrel Miner Night Witch
Spear Goblins Ice Golem Earthquake Wizard Barbarian Barrel Electro Giant Night Witch
Spear Goblins Wizard Night Witch
Night Witch Earthquake Wizard
Wizard Earthquake Barbarian Barrel Night Witch
Electro Giant
Wizard Night Witch
Spear Goblins Wizard Barbarian Barrel Night Witch
Earthquake Wizard Barbarian Barrel Spear Goblins Ice Golem
Wizard Spear Goblins Earthquake Barbarian Barrel Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Ice Golem Barbarian Barrel Electro Giant
Ice Golem Wizard Barbarian Barrel Miner
Spear Goblins Ice Golem
Ice Golem Barbarian Barrel Night Witch
Night Witch
Wizard Electro Giant Ice Golem
Spear Goblins Ice Golem Night Witch
Spear Goblins Ice Golem Barbarian Barrel
Electro Giant
Ice Golem Wizard Night Witch
Wizard Electro Giant
Electro Giant Spear Goblins Ice Golem Barbarian Barrel Night Witch
Ice Golem Earthquake Wizard Barbarian Barrel Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Barbarian Barrel
Barbarian Barrel Miner
Earthquake Barbarian Barrel Miner
Earthquake Ice Golem Barbarian Barrel
Wizard Earthquake Barbarian Barrel
Wizard Electro Giant Spear Goblins Ice Golem
Earthquake Wizard
Earthquake Ice Golem Wizard Barbarian Barrel
Miner Wizard
Night Witch
Miner Earthquake Wizard Barbarian Barrel
Wizard
Earthquake Ice Golem Barbarian Barrel Miner
Earthquake Barbarian Barrel
Earthquake Ice Golem Barbarian Barrel
Earthquake Spear Goblins Wizard Barbarian Barrel
Earthquake Wizard Barbarian Barrel
Earthquake Barbarian Barrel
Night Witch
Earthquake Wizard Barbarian Barrel
Earthquake Wizard Barbarian Barrel Electro Giant Miner
Earthquake Night Witch
Wizard
Earthquake Barbarian Barrel
Ice Golem Earthquake Electro Giant Wizard Barbarian Barrel
Miner Earthquake Wizard Barbarian Barrel
Wizard Miner
Miner Barbarian Barrel
Ice Golem Wizard Electro Giant Night Witch
Wizard Electro Giant
Night Witch
Earthquake Wizard Miner Night Witch
Earthquake Wizard
Earthquake Spear Goblins Barbarian Barrel Night Witch
Wizard
Barbarian Barrel
Miner Wizard
Ice Golem Earthquake Wizard
Electro Giant
Electro Giant
Barbarian Barrel Electro Giant Miner
Wizard

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