My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Dragon Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Skeleton Army Bandit Lava Hound
Giant Snowball
Minions Skeleton Army Electro Dragon Lava Hound
Zap
Minions Skeleton Army Bandit Lava Hound
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Bandit
The Log
Elixir Golem Skeleton Army Bandit
Earthquake
Elixir Golem Skeleton Army
Arrows
Minions Skeleton Army Lava Hound
Royal Delivery
Minions Elixir Golem Wizard Skeleton Army Electro Dragon Bandit Lava Hound
Fireball
Minions Elixir Golem Wizard Skeleton Army Electro Dragon Bandit Lava Hound
Poison
Minions Elixir Golem Wizard Skeleton Army Electro Dragon Lava Hound
Lightning
Wizard Electro Dragon Bandit
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Delivery Elixir Golem Skeleton Army Bandit Wizard Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Royal Delivery Elixir Golem Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Elixir Golem Bandit
Royal Delivery
Elixir Golem
Minions Wizard Electro Dragon Bandit
Wizard
Elixir Golem Bandit
Skeleton Army
Lava Hound
Electro Dragon
Lava Hound Elixir Golem
Bandit
Minions Elixir Golem Wizard
Lava Hound
Minions Electro Dragon Skeleton Army

Defense Synergies 0 10

Minions
Royal Delivery Bandit
Royal Delivery
Minions Wizard Skeleton Army Electro Dragon Bandit
Elixir Golem
Wizard
Royal Delivery Skeleton Army Bandit
Skeleton Army
Royal Delivery Wizard Electro Dragon Bandit
Electro Dragon
Royal Delivery Skeleton Army
Bandit
Minions Royal Delivery Wizard Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Electro Dragon
Skeleton Army Minions Royal Delivery Electro Dragon Bandit
Skeleton Army Minions Royal Delivery Electro Dragon Bandit
Skeleton Army Minions Electro Dragon Bandit
Royal Delivery Skeleton Army
Royal Delivery Skeleton Army Minions Electro Dragon Bandit
Minions Royal Delivery Wizard Electro Dragon
Electro Dragon Bandit
Minions Skeleton Army
Skeleton Army Royal Delivery Bandit
Minions Skeleton Army Royal Delivery Wizard Electro Dragon Bandit
Minions Royal Delivery Wizard Electro Dragon
Skeleton Army Minions Royal Delivery Wizard Electro Dragon Bandit
Wizard Skeleton Army Minions Royal Delivery Electro Dragon
Skeleton Army Bandit
Skeleton Army Royal Delivery Bandit
Wizard Minions Royal Delivery Skeleton Army Electro Dragon
Royal Delivery Minions Wizard Skeleton Army Electro Dragon Bandit
Royal Delivery Wizard Minions Electro Dragon Bandit
Wizard Skeleton Army Minions Royal Delivery Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Royal Delivery Bandit
Royal Delivery Bandit Wizard Electro Dragon
Royal Delivery Skeleton Army Bandit Minions Electro Dragon
Skeleton Army Royal Delivery Bandit
Royal Delivery Skeleton Army Bandit
Royal Delivery Wizard Minions Electro Dragon
Royal Delivery Skeleton Army Minions Bandit
Royal Delivery Skeleton Army
Royal Delivery Electro Dragon Minions Skeleton Army Bandit
Royal Delivery Skeleton Army
Minions Electro Dragon
Skeleton Army Royal Delivery
Royal Delivery Skeleton Army Wizard Bandit
Wizard Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Minions Royal Delivery
Minions Royal Delivery Wizard Electro Dragon
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Bandit
Electro Dragon Bandit
Electro Dragon Bandit
Wizard
Wizard Minions Electro Dragon
Wizard
Wizard Electro Dragon
Wizard Electro Dragon Bandit
Minions Electro Dragon
Wizard Electro Dragon Bandit
Wizard Electro Dragon
Bandit
Minions Electro Dragon Bandit
Wizard Electro Dragon Bandit
Wizard Electro Dragon Bandit
Minions
Wizard Electro Dragon Bandit
Wizard Electro Dragon
Minions
Wizard
Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon Bandit
Wizard Electro Dragon Bandit
Bandit
Wizard Electro Dragon
Electro Dragon Minions Wizard
Wizard Electro Dragon Bandit
Electro Dragon
Wizard
Minions Skeleton Army Electro Dragon Bandit
Wizard Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Electro Dragon
Electro Dragon Minions
Electro Dragon
Electro Dragon Bandit
Wizard Electro Dragon

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