My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Barbarians Skeleton Army Inferno Dragon Little Prince
Zap
Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Barbarians Wizard Skeleton Army Executioner Little Prince
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Little Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Barbarians Mini P.E.K.K.A Wizard Skeleton Army Executioner Inferno Dragon Little Prince
Fireball
Barbarians Wizard Skeleton Army Executioner Inferno Dragon Little Prince
Poison
Barbarians Wizard Skeleton Army Executioner Little Prince
Lightning
Mini P.E.K.K.A Wizard Executioner Inferno Dragon Little Prince
Rocket
Barbarians Wizard Executioner Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Little Prince Mini P.E.K.K.A Inferno Dragon Barbarians Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Little Prince Mini P.E.K.K.A

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Arrows Wizard Little Prince
Wizard
Mini P.E.K.K.A
Skeleton Army
Executioner
Inferno Dragon
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 10

Arrows
Barbarians Mini P.E.K.K.A Little Prince
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Arrows Wizard Skeleton Army Executioner
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard Executioner Inferno Dragon
Executioner
Mini P.E.K.K.A Skeleton Army
Inferno Dragon
Skeleton Army
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Executioner
Barbarians Mini P.E.K.K.A Skeleton Army Executioner Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Arrows Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Executioner
Inferno Dragon Arrows Wizard Executioner Little Prince
Arrows Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Little Prince
Barbarians Skeleton Army Executioner Arrows Wizard
Arrows Executioner Inferno Dragon Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army Executioner Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Barbarians Skeleton Army Mini P.E.K.K.A Inferno Dragon
Barbarians Wizard Arrows Mini P.E.K.K.A Skeleton Army Executioner
Arrows Barbarians Wizard Skeleton Army Executioner Little Prince
Arrows Wizard Executioner Barbarians Inferno Dragon Little Prince
Barbarians Mini P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Arrows Barbarians Mini P.E.K.K.A Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Mini P.E.K.K.A Wizard Executioner Inferno Dragon
Barbarians Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Executioner Inferno Dragon
Arrows Wizard Executioner
Mini P.E.K.K.A Skeleton Army Barbarians
Mini P.E.K.K.A Barbarians Skeleton Army Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A
Skeleton Army Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Wizard Executioner
Wizard Barbarians Skeleton Army Executioner
Barbarians Skeleton Army Mini P.E.K.K.A Executioner Inferno Dragon Little Prince
Arrows Executioner Barbarians Mini P.E.K.K.A Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows Barbarians
Wizard Executioner Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard Executioner
Executioner
Arrows
Arrows
Arrows Wizard Executioner
Arrows Wizard Executioner
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Executioner
Arrows Wizard Little Prince
Arrows Wizard
Arrows Barbarians
Arrows Wizard Executioner Little Prince
Inferno Dragon
Arrows Wizard Executioner
Arrows Wizard
Arrows
Arrows Wizard Executioner Little Prince
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Barbarians Skeleton Army
Arrows Wizard Executioner
Arrows
Mini P.E.K.K.A Wizard Executioner
Arrows Wizard Executioner
Arrows
Executioner
Executioner
Executioner Little Prince
Inferno Dragon
Wizard

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