My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Cannon Hog Rider
Zap
Skeletons Fire Spirit Cannon
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Cannon Wizard
The Log
Skeletons Fire Spirit Ice Spirit Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Fire Spirit Ice Spirit
Royal Delivery
Skeletons Fire Spirit Ice Spirit Hog Rider Wizard
Fireball
Cannon Hog Rider Wizard
Poison
Cannon Wizard
Lightning
Cannon Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Arrows Cannon Hog Rider Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Spirit Arrows

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider
Ice Spirit
Hog Rider
Arrows
Hog Rider Freeze
Cannon
Hog Rider
Fire Spirit Ice Spirit Arrows Freeze Wizard
Wizard
Hog Rider
Freeze
Hog Rider Arrows

Defense Synergies 1 9

Skeletons
Cannon Fire Spirit Ice Spirit Wizard
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Cannon Wizard
Arrows
Cannon
Cannon
Skeletons Ice Spirit Arrows Wizard
Hog Rider
Wizard
Skeletons Ice Spirit Cannon Freeze
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Skeletons Ice Spirit Cannon
Cannon Skeletons Fire Spirit Freeze
Cannon Skeletons
Arrows
Arrows Freeze Skeletons Fire Spirit Cannon
Fire Spirit Ice Spirit Arrows Cannon Wizard Freeze
Arrows Cannon
Cannon Skeletons
Skeletons Fire Spirit Ice Spirit Cannon
Skeletons Arrows Cannon Wizard Freeze
Arrows Wizard
Cannon Skeletons Fire Spirit Ice Spirit Wizard Freeze
Fire Spirit Wizard Ice Spirit Arrows Cannon Freeze
Cannon
Ice Spirit Cannon Freeze
Wizard Skeletons Arrows Cannon
Fire Spirit Ice Spirit Arrows Cannon Wizard
Arrows Wizard Freeze Fire Spirit Ice Spirit Cannon
Cannon
Wizard Fire Spirit Arrows Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Wizard
Skeletons Ice Spirit
Skeletons Cannon
Fire Spirit Arrows Wizard Skeletons Ice Spirit Freeze
Skeletons
Freeze Skeletons Ice Spirit
Skeletons Cannon
Arrows
Skeletons Cannon Wizard
Wizard Cannon
Skeletons Ice Spirit Freeze
Arrows Cannon Wizard Freeze
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Fire Spirit Arrows
Arrows Wizard Fire Spirit Ice Spirit Freeze
Fire Spirit Arrows Wizard
Arrows Fire Spirit Ice Spirit Wizard Freeze
Arrows Wizard
Fire Spirit
Arrows Wizard
Fire Spirit Arrows Wizard
Fire Spirit
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Fire Spirit Arrows Wizard
Fire Spirit Arrows Wizard
Arrows Wizard
Arrows
Arrows Freeze Fire Spirit Ice Spirit Wizard
Arrows Wizard
Arrows Wizard
Arrows
Fire Spirit Arrows Wizard
Ice Spirit Wizard Freeze
Arrows Wizard
Ice Spirit Arrows Freeze
Arrows Wizard
Fire Spirit Ice Spirit Freeze
Fire Spirit Arrows Wizard
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
Ice Spirit Freeze
Freeze
Wizard

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