My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Ice Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Barbarian Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Wizard Ice Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Ice Wizard Magic Archer
Fireball
Firecracker Wizard Ice Wizard Magic Archer
Poison
Firecracker Wizard Ice Wizard Magic Archer
Lightning
Mini P.E.K.K.A Wizard Ice Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Barbarian Barrel The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Firecracker Ice Wizard Mini P.E.K.K.A Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Firecracker Ice Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Barbarian Barrel Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Barbarian Barrel The Log Ice Wizard Magic Archer Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Barbarian Barrel
Firecracker Mini P.E.K.K.A Ice Wizard Mega Knight
The Log
Mini P.E.K.K.A Magic Archer Mega Knight
Ice Wizard
Mini P.E.K.K.A Barbarian Barrel
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Barbarian Barrel The Log Magic Archer

Defense Synergies 2 20

Firecracker
The Log Mini P.E.K.K.A Barbarian Barrel Ice Wizard Mega Knight
Mini P.E.K.K.A
The Log Firecracker Wizard Barbarian Barrel Ice Wizard Magic Archer
Wizard
Mini P.E.K.K.A Barbarian Barrel The Log Ice Wizard Mega Knight
Barbarian Barrel
Firecracker Mini P.E.K.K.A Wizard Ice Wizard Magic Archer Mega Knight
The Log
Firecracker Mini P.E.K.K.A Wizard Ice Wizard Magic Archer Mega Knight
Ice Wizard
Firecracker Mini P.E.K.K.A Wizard Barbarian Barrel The Log Mega Knight
Magic Archer
Mini P.E.K.K.A Barbarian Barrel The Log Mega Knight
Mega Knight
Firecracker Wizard Barbarian Barrel The Log Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Barbarian Barrel The Log Magic Archer
Mini P.E.K.K.A Firecracker The Log Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Ice Wizard
Mini P.E.K.K.A Firecracker Ice Wizard Mega Knight
Firecracker Mini P.E.K.K.A Barbarian Barrel The Log Mega Knight
Barbarian Barrel The Log Firecracker Ice Wizard Magic Archer Mega Knight
Firecracker Wizard Ice Wizard Magic Archer
Barbarian Barrel The Log Magic Archer Mega Knight
Mini P.E.K.K.A Ice Wizard
Firecracker Mini P.E.K.K.A Barbarian Barrel Ice Wizard Mega Knight
Ice Wizard Firecracker Wizard Barbarian Barrel The Log Magic Archer Mega Knight
Firecracker Wizard Ice Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Wizard The Log Ice Wizard
Wizard Mega Knight Firecracker Mini P.E.K.K.A Barbarian Barrel The Log Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Wizard Barbarian Barrel The Log Ice Wizard Magic Archer
Wizard Barbarian Barrel The Log Firecracker Ice Wizard Magic Archer Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Firecracker Mini P.E.K.K.A Barbarian Barrel The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Barbarian Barrel
Firecracker Mini P.E.K.K.A Wizard Barbarian Barrel The Log Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Barbarian Barrel The Log
Mini P.E.K.K.A Mega Knight
Firecracker Wizard Ice Wizard Magic Archer
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Barbarian Barrel The Log Magic Archer
Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Magic Archer Mega Knight
Firecracker Mini P.E.K.K.A Barbarian Barrel The Log Magic Archer
Mega Knight Firecracker Mini P.E.K.K.A Wizard Barbarian Barrel The Log Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Barbarian Barrel The Log
Firecracker Barbarian Barrel The Log Ice Wizard Magic Archer
Barbarian Barrel The Log Magic Archer
Firecracker Barbarian Barrel The Log
Wizard Firecracker Barbarian Barrel The Log Magic Archer Mega Knight
Firecracker Wizard Ice Wizard Magic Archer
Firecracker Wizard The Log Magic Archer
The Log Firecracker Wizard Barbarian Barrel Ice Wizard Magic Archer
The Log Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard Barbarian Barrel The Log Magic Archer
Firecracker Wizard Magic Archer
Firecracker Barbarian Barrel The Log Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel The Log Magic Archer
Firecracker Wizard Barbarian Barrel The Log Magic Archer
Magic Archer Firecracker Wizard Barbarian Barrel The Log Mega Knight
Barbarian Barrel
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Barbarian Barrel The Log Magic Archer Mega Knight
Firecracker Wizard Barbarian Barrel The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
Barbarian Barrel The Log
Firecracker The Log Wizard Barbarian Barrel Ice Wizard Magic Archer Mega Knight
Firecracker The Log Wizard Barbarian Barrel Ice Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
Firecracker Barbarian Barrel The Log Magic Archer
Firecracker Wizard Ice Wizard Magic Archer
Firecracker Wizard
Mini P.E.K.K.A
Wizard The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard The Log Magic Archer
Barbarian Barrel Magic Archer
Firecracker Wizard Ice Wizard Magic Archer
The Log Barbarian Barrel
Firecracker Mini P.E.K.K.A Wizard Magic Archer Mega Knight
The Log Firecracker Wizard Magic Archer
Firecracker Mega Knight
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Barbarian Barrel The Log Magic Archer Mega Knight
Firecracker Wizard Mega Knight

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