My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Inferno Tower Witch
Barbarian Barrel
Firecracker Inferno Tower Wizard Witch
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Hog Rider Wizard Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Inferno Tower Wizard Witch
Poison
Firecracker Inferno Tower Wizard Witch
Lightning
Inferno Tower Wizard Witch
Rocket
Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Hog Rider Inferno Tower Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Hog Rider

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider P.E.K.K.A Witch
Arrows
Zap Hog Rider P.E.K.K.A
Firecracker
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Arrows Firecracker Wizard Witch
Inferno Tower
Wizard
Hog Rider P.E.K.K.A
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Wizard Witch

Defense Synergies 0 10

Zap
Arrows Firecracker Inferno Tower Witch P.E.K.K.A
Arrows
Zap Inferno Tower P.E.K.K.A
Firecracker
Zap Inferno Tower P.E.K.K.A
Hog Rider
Inferno Tower
Zap Arrows Firecracker
Wizard
P.E.K.K.A
Witch
Zap
P.E.K.K.A
Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower Wizard
Inferno Tower P.E.K.K.A Zap Firecracker Witch
Inferno Tower Witch P.E.K.K.A
Inferno Tower Witch P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker
Inferno Tower Zap Arrows Firecracker Wizard Witch
Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower Witch P.E.K.K.A
Firecracker Inferno Tower
Witch Zap Arrows Firecracker Wizard
Arrows Inferno Tower Zap Firecracker Wizard Witch
Inferno Tower P.E.K.K.A Zap Wizard Witch
Wizard Zap Arrows Firecracker Witch P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Zap P.E.K.K.A
Wizard Arrows Firecracker Inferno Tower Witch P.E.K.K.A
Arrows Zap Firecracker Wizard Witch
Zap Arrows Wizard Witch Firecracker
P.E.K.K.A Inferno Tower
Wizard Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Witch P.E.K.K.A
Zap Arrows Firecracker Wizard
P.E.K.K.A Zap Inferno Tower Witch
P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Witch
Arrows Firecracker Wizard Zap Witch
P.E.K.K.A Inferno Tower Witch
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Firecracker Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Inferno Tower Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Inferno Tower Wizard Witch
Wizard Firecracker Witch
Inferno Tower Witch Zap Firecracker P.E.K.K.A
Arrows Zap Firecracker Inferno Tower Wizard Witch P.E.K.K.A
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap Witch
Arrows Firecracker Wizard Witch
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard
Arrows
Zap Arrows Firecracker Wizard
Zap Arrows Firecracker Wizard Witch
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard Witch
Witch
Arrows Firecracker Zap Wizard Witch
Zap Arrows Wizard Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard Witch
Zap Firecracker Wizard Witch
Zap Arrows Wizard
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Zap Witch
Zap Arrows Firecracker Wizard Witch
Arrows
Firecracker Wizard
Arrows Zap Firecracker Wizard
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker Wizard

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